#Mod for the game "Grandma's House v0.69+" / KoGa3# #---------------------shortcut key for Mod menu screen---------------------# init python: # key: Shift + k. config.keymap['KoGa3GameSettings'] = "shift_K_k" define config.overlay_screens = ["keymap", "quick_menu"] screen keymap: key "KoGa3GameSettings": action [ SetVariable ("KoGa3ModMenuButtonPressed", True), Show("KoGa3GameSettings") ] #---------------------Textbutton / Colors---------------------# init python: style.KoGa3_text.font = "KoGa3.ttf" #insensitive style.KoGa3_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_text.size = 30 #style.KoGa3_text.line_spacing = 30 style.KoGa3_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_1_text.font = "KoGa3.ttf" #selected 1 style.KoGa3_1_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_1_text.size = 30 #style.KoGa3_text.line_spacing = 30 style.KoGa3_1_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_1a_text.font = "KoGa3.ttf" #selected 1 style.KoGa3_1a_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_1a_text.size = 28 #style.KoGa3_1a_text.line_spacing = 28 style.KoGa3_1a_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_2_text.font = "KoGa3.ttf" #selected 2 style.KoGa3_2_text.color = "#ffffff" #"#808080" "#ffffff" style.KoGa3_2_text.size = 30 #style.KoGa3_text.line_spacing = 30 style.KoGa3_2_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_button_text.font = "KoGa3.ttf" style.KoGa3_button_text.color = "#87cefa" #"#808080" "#ffffff" style.KoGa3_button_text.hover_color = "#c90016" style.KoGa3_button_text.selected_color = "#ffff00" style.KoGa3_button_text.insensitive_color = "#c4aead" style.KoGa3_button_text.size = 30 style.KoGa3_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_1_button_text.font = "KoGa3.ttf" style.KoGa3_1_button_text.color = "#87cefa" style.KoGa3_1_button_text.hover_color = "#c90016" style.KoGa3_1_button_text.selected_color = "#ffff00" style.KoGa3_1_button_text.insensitive_color = "#c4aead" style.KoGa3_1_button_text.size = 30 style.KoGa3_1_button_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_1a_button_text.font = "KoGa3.ttf" style.KoGa3_1a_button_text.color = "#87cefa" style.KoGa3_1a_button_text.hover_color = "#c90016" style.KoGa3_1a_button_text.selected_color = "#ffff00" style.KoGa3_1a_button_text.insensitive_color = "#c4aead" style.KoGa3_1a_button_text.size = 28 style.KoGa3_1a_button_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_QuickMusic1_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMusic1_button_text.color = "#87cefa" #"#808080" "#ffffff" style.KoGa3_QuickMusic1_button_text.hover_color = "#c90016" style.KoGa3_QuickMusic1_button_text.selected_color = "#ffff00" #"#ffffff" style.KoGa3_QuickMusic1_button_text.insensitive_color = "#c4aead" style.KoGa3_QuickMusic1_button_text.size = 25 style.KoGa3_QuickMusic1_button_text.outlines = [ (absolute(1), "#000000", absolute(0), absolute(0)) ] style.KoGa3_QuickMenu1_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMenu1_button_text.color = "#ffffff" style.KoGa3_QuickMenu1_button_text.hover_color = "#87cefa" style.KoGa3_QuickMenu1_button_text.selected_color = "#ffffff" style.KoGa3_QuickMenu1_button_text.insensitive_color = "#a9a9a9" #style.KoGa3_QuickMenu1_button_text.size = 22 style.KoGa3_QuickMenu1_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_QuickMenu2_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMenu2_button_text.color = "#ff9999" style.KoGa3_QuickMenu2_button_text.hover_color = "#87cefa" style.KoGa3_QuickMenu2_button_text.selected_color = "#ffffff" style.KoGa3_QuickMenu2_button_text.insensitive_color = "#a9a9a9" #style.KoGa3_QuickMenu2_button_text.size = 22 style.KoGa3_QuickMenu2_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] #buttons 2-5 for the info screen style.KoGa3_2_button_text.font = "KoGa3.ttf" style.KoGa3_2_button_text.color = "#ff9999" style.KoGa3_2_button_text.hover_color = "#800000" style.KoGa3_2_button_text.selected_color = "#ff9999" style.KoGa3_2_button_text.size = 25 style.KoGa3_2_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_3_button_text.font = "KoGa3.ttf" style.KoGa3_3_button_text.color = "#98fb98" style.KoGa3_3_button_text.hover_color = "#2a8000" style.KoGa3_3_button_text.selected_color = "#98fb98" style.KoGa3_3_button_text.size = 25 style.KoGa3_3_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_4_button_text.font = "KoGa3.ttf" style.KoGa3_4_button_text.color = "#87cefa" style.KoGa3_4_button_text.hover_color = "#0000cd" style.KoGa3_4_button_text.selected_color = "#87cefa" style.KoGa3_4_button_text.size = 25 style.KoGa3_4_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_5_button_text.font = "KoGa3.ttf" style.KoGa3_5_button_text.color = "#ffffff" style.KoGa3_5_button_text.hover_color = "#696969" style.KoGa3_5_button_text.selected_color = "#ffffff" style.KoGa3_5_button_text.size = 25 style.KoGa3_5_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] #style.KoGa3_6_button_text.font = "Atlanta Book.ttf" style.KoGa3_6_button_text.color = "#a9a9a9" style.KoGa3_6_button_text.hover_color = "#98fb98" style.KoGa3_6_button_text.selected_color = "#ffffff" style.KoGa3_6_button_text.size = 20 style.KoGa3_6_button_text.outlines = [ (absolute(1), "#000000", absolute(0), absolute(0)) ] default KoGa3_status_button_text = "KoGa3_5_button_text" default KoGa3ButtonTextSize = 30 default KoGa3ButtonTextSize1 = 25 #Button size in Mod menu for color buttons define KoGa3Color1 = "#c4aead" #{color=#c4aead} {/color} define KoGa3Color2 = "#ffff00" #{color=#ffffff} {/color} define KoGa3xsize1 = 450 define KoGa3xsize2 = 75 define KoGa3xsize3 = 75 define KoGa3xsize4 = 90 #---------------------blank screen---------------------# screen KoGa3ScreenBlank: add "/KoGa3MenuBack.png" modal True #---------------------add. game settings---------------------# screen KoGa3GameSettings: if not main_menu: add "/KoGa3MenuBack_settings.png" modal True vbox: xalign 0.5 spacing -12 null height (34) if _menu: textbutton _("━━━━━━━━━━━━━━━ Mod settings ━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() null height (35) ################################################################################# if not _menu: textbutton _("━━━━━━━━━━━━━━━━━ Mod menu ━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if not _in_replay: hbox: xpos 5 text _("Game progress (info): [KoGa3GameProgress]"): style "KoGa3_1a_text" textbutton ("────────────────────────────────────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: hbox: xsize 225 textbutton ("Walkthrough: "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 240 if KoGa3ChoiceOption == 0: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable ("KoGa3ChoiceOption", 1), SetVariable ("persistent.KoGa3WTChange", "\n{color=#ffdf00}"), SetVariable ("persistent.KoGa3WTChange1", "\n{color=#ffdf00}"), SetVariable ("persistent.KoGa3WTChange2a", "\n{color=#008000}"), SetVariable ("persistent.KoGa3WTChange2", "\n{color=#ff0000}") ] else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable ("KoGa3ChoiceOption", 0), SetVariable ("persistent.KoGa3WTChange", "{alt}"), SetVariable ("persistent.KoGa3WTChange1", "{alt}"), SetVariable ("persistent.KoGa3WTChange2a", "{alt}"), SetVariable ("persistent.KoGa3WTChange2", "{alt}") ] hbox: textbutton _("More cheat options..."): text_style "KoGa3_1a_button_text" selected False action [ SetVariable ("aPointsTemp", aPoints), SetVariable ("aalPointsTemp", aalPoints), SetVariable ("anaPointsTemp", anaPoints), SetVariable ("asaPointsTemp", asaPoints), SetVariable ("btyPointsTemp", btyPoints), SetVariable ("copPointsTemp", copPoints), SetVariable ("cPointsTemp", cPoints), SetVariable ("docPointsTemp", docPoints), SetVariable ("elaPointsTemp", elaPoints), SetVariable ("fiPointsTemp", fiPoints), SetVariable ("helgaPointsTemp", helgaPoints), SetVariable ("isaPointsTemp", isaPoints), SetVariable ("imoPointsTemp", imoPoints), SetVariable ("jadaPointsTemp", jadaPoints), SetVariable ("jamPointsTemp", jamPoints), SetVariable ("jasPointsTemp", jasPoints), SetVariable ("josPointsTemp", josPoints), SetVariable ("krnPointsTemp", krnPoints), SetVariable ("lilPointsTemp", lilPoints), SetVariable ("linaPointsTemp", linaPoints), SetVariable ("lPointsTemp", lPoints), SetVariable ("maidPointsTemp", maidPoints), SetVariable ("massPointsTemp", massPoints), SetVariable ("mblPointsTemp", mblPoints), SetVariable ("milaPointsTemp", milaPoints), SetVariable ("minPointsTemp", minPoints), SetVariable ("nbrPointsTemp", nbrPoints), SetVariable ("nnPointsTemp", nnPoints), SetVariable ("ophPointsTemp", ophPoints), SetVariable ("pavPointsTemp", pavPoints), SetVariable ("plyPointsTemp", plyPoints), SetVariable ("riPointsTemp", riPoints), SetVariable ("shwPointsTemp", shwPoints), SetVariable ("smarPointsTemp", smarPoints), SetVariable ("sophPointsTemp", sophPoints), SetVariable ("svtPointsTemp", svtPoints), SetVariable ("twnPointsTemp", twnPoints), SetVariable ("tyaPointsTemp", tyaPoints), SetVariable ("yvPointsTemp", yvPoints), SetVariable ("zelPointsTemp", zelPoints), Hide("KoGa3GameSettings"), Show("KoGa3ScreenCheatMore1") ] hbox: hbox: xsize 600 textbutton ("Skip decisions and show most scenes: "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 100 if persistent.KoGa3ShowAllScenes is False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable ("persistent.KoGa3ShowAllScenes", True) ] else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable ("persistent.KoGa3ShowAllScenes", False) ] null height (15) hbox: hbox: xsize 465 textbutton _("Name change..."): text_style "KoGa3_1a_button_text" selected False sensitive True action Hide("KoGa3GameSettings"), Show ("KoGa3ScreenBlank"), Call("KoGa3NameChange") if renpy.has_label('KoGa3MusicCheck'): hbox: #xsize 400 textbutton _("Music Jukebox..."): text_style "KoGa3_1a_button_text" selected False sensitive True action [ Hide("KoGa3GameSettings"), Show("KoGa3ScreenJukebox") ] ################################################################################# hbox: hbox: xsize 50 if KoGa3DialogOptions == 0: textbutton _("+"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3DialogOptions", 1), SetVariable("KoGa3ChoiceOptions", 0), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3DialogOptions == 1: textbutton _("─"): text_style "KoGa3_1a_button_text" selected False action SetVariable("KoGa3DialogOptions", 0) hbox: ####################################### $ KoGa3TextboxOpacityPercent = int(persistent.KoGa3TextboxOpacity * 100) if persistent.KoGa3TextboxOpacity == KoGa3TextboxOpacitydefault and persistent.pref_text_size == pref_text_sizedefault and persistent.KoGa3xposOffset == KoGa3xposOffsetdefault and persistent.KoGa3yposOffset == KoGa3yposOffsetdefault and persistent.KoGa3TextOutline1 == KoGa3TextOutline1default and persistent.KoGa3TextOutline2 == KoGa3TextOutline2default and persistent.KoGa3TextOutline3 == KoGa3TextOutline3default: textbutton _("{color=[KoGa3Color1]}──────────── Dialog settings ──────────────"): text_style "KoGa3_1_button_text" if KoGa3DialogOptions == 0: action [ SetVariable("KoGa3DialogOptions", 1), SetVariable("KoGa3ChoiceOptions", 0), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3DialogOptions == 1: action SetVariable("KoGa3DialogOptions", 0) else: hbox: textbutton _("{color=[KoGa3Color1]}──────────── Dialog settings ──────"): text_style "KoGa3_1_button_text" if KoGa3DialogOptions == 0: action [ SetVariable("KoGa3DialogOptions", 1), SetVariable("KoGa3ChoiceOptions", 0), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3DialogOptions == 1: action SetVariable("KoGa3DialogOptions", 0) textbutton _("(reset)"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3TextboxOpacity", KoGa3TextboxOpacitydefault), SetVariable("persistent.pref_text_size", pref_text_sizedefault), SetVariable("persistent.KoGa3xposOffset", KoGa3xposOffsetdefault), SetVariable("persistent.KoGa3yposOffset", KoGa3yposOffsetdefault), SetVariable("persistent.KoGa3TextOutline1", KoGa3TextOutline1default), SetVariable("persistent.KoGa3TextOutline2", KoGa3TextOutline2default), SetVariable("persistent.KoGa3TextOutline3", KoGa3TextOutline3default), SetVariable("persistent.KoGa3DialogOptions", 1), SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1)] ################################################################################# if KoGa3DialogOptions == 1: hbox: hbox: xsize 50 hbox: vbox: spacing -8 hbox: text _("Dialogue box opacity (current: [KoGa3TextboxOpacityPercent]%)"): style "KoGa3_1a_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(persistent, "KoGa3TextboxOpacity", range=1.0, style="slider") # null height (25) # hbox: # text _("Dialogue box horizontal size offset (current: [persistent.KoGa3xposOffset])"): # style "KoGa3_1a_text" # hbox: # ypos 5 # textbutton _(" "): # text_style "KoGa3_1a_button_text" # sensitive False # action NullAction() # bar: # xsize 700 # value FieldValue(object=persistent, field='KoGa3xposOffset', range=600, max_is_zero=False, style=u'slider', offset=-300, step=1) hbox: text _("Dialogue box vertical offset (current: [persistent.KoGa3yposOffset])"): style "KoGa3_1a_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='KoGa3yposOffset', range=500, max_is_zero=False, style=u'slider', offset=-200, step=1) null height (25) hbox: text _("Dialogue text font size (current: [persistent.pref_text_size]/75)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='pref_text_size', range=75, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: text _("Dialogue text font outline (current: [persistent.KoGa3TextOutline1]/10)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(persistent, "KoGa3TextOutline1", range=10, style="slider") hbox: hbox: text _(" offset horizontal ([persistent.KoGa3TextOutline2]) offset vertical ([persistent.KoGa3TextOutline3])"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline2", range=10, max_is_zero=False, style=u'slider', offset=-5, step=1) textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline3", range=10, max_is_zero=False, style=u'slider', offset=-5, step=1) null height (25) ################################################################################# hbox: hbox: xsize 50 if KoGa3ChoiceOptions == 0: textbutton _("+"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3DialogOptions", 0), SetVariable("KoGa3ChoiceOptions", 1), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3ChoiceOptions == 1: textbutton _("─"): text_style "KoGa3_1a_button_text" selected False action SetVariable("KoGa3ChoiceOptions", 0) hbox: ####################################### if persistent.KoGa3ChoiceTextSize == KoGa3ChoiceTextSizedefault and persistent.KoGa3TextOutline7 == KoGa3TextOutline7default and persistent.KoGa3TextOutline8 == KoGa3TextOutline8default and persistent.KoGa3TextOutline9 == KoGa3TextOutline9default and persistent.KoGa3ChoiceYpos == KoGa3ChoiceYposdefault and persistent.KoGa3ChoiceButtonWidth == KoGa3ChoiceButtonWidthdefault: textbutton _("{color=[KoGa3Color1]}──────────── Choice settings ──────────────"): text_style "KoGa3_1_button_text" if KoGa3ChoiceOptions == 0: action [ SetVariable("KoGa3DialogOptions", 0), SetVariable("KoGa3ChoiceOptions", 1), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3ChoiceOptions == 1: action SetVariable("KoGa3ChoiceOptions", 0) else: hbox: textbutton _("{color=[KoGa3Color1]}──────────── Choice settings ──────"): text_style "KoGa3_1_button_text" if KoGa3ChoiceOptions == 0: action [ SetVariable("KoGa3DialogOptions", 0), SetVariable("KoGa3ChoiceOptions", 1), SetVariable("KoGa3QuickMenuOptions", 0) ] if KoGa3ChoiceOptions == 1: action SetVariable("KoGa3ChoiceOptions", 0) textbutton _("(reset)"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3ChoiceTextSize", KoGa3ChoiceTextSizedefault), SetVariable("persistent.KoGa3TextOutline7", KoGa3TextOutline7default), SetVariable("persistent.KoGa3TextOutline8", KoGa3TextOutline8default), SetVariable("persistent.KoGa3TextOutline9", KoGa3TextOutline9default), SetVariable("persistent.KoGa3ChoiceYpos", KoGa3ChoiceYposdefault), SetVariable("persistent.KoGa3ChoiceButtonWidth", KoGa3ChoiceButtonWidthdefault) ] ################################################################################# if KoGa3ChoiceOptions == 1: hbox: hbox: xsize 50 hbox: vbox: spacing 0 hbox: text _("Choice box vertical offset (current: [persistent.KoGa3ChoiceYpos])"): style "KoGa3_1a_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='KoGa3ChoiceYpos', range=1080, max_is_zero=False, style=u'slider', offset=-450, step=1) hbox: text _("Choice box horizontal size (current: [persistent.KoGa3ChoiceButtonWidth])"): style "KoGa3_1a_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='KoGa3ChoiceButtonWidth', range=1800, max_is_zero=False, style=u'slider', offset=0, step=1) null height (25) hbox: text _("Choice text font size (current: [persistent.KoGa3ChoiceTextSize]/75)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='KoGa3ChoiceTextSize', range=75, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: text _("Choice text font outline (current: [persistent.KoGa3TextOutline7]/10)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(persistent, "KoGa3TextOutline7", range=10, style="slider") hbox: hbox: text _(" offset horizontal ([persistent.KoGa3TextOutline8]) offset vertical ([persistent.KoGa3TextOutline9])"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline8", range=10, max_is_zero=False, style=u'slider', offset=-5, step=1) textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline9", range=10, max_is_zero=False, style=u'slider', offset=-5, step=1) null height (25) ################################################################################# hbox: hbox: xsize 50 if KoGa3QuickMenuOptions == 0: textbutton _("+"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3DialogOptions", 0), SetVariable("KoGa3ChoiceOptions", 0), SetVariable("KoGa3QuickMenuOptions", 1) ] if KoGa3QuickMenuOptions == 1: textbutton _("─"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3QuickMenuOptions", 0) ] hbox: if KoGa3QuickMenuOptions == 0: textbutton _("{color=[KoGa3Color1]}────────── Quick menu settings ────────────"): text_style "KoGa3_1_button_text" action [ SetVariable("KoGa3DialogOptions", 0), SetVariable("KoGa3ChoiceOptions", 0), SetVariable("KoGa3QuickMenuOptions", 1) ] if KoGa3QuickMenuOptions == 1: textbutton _("{color=[KoGa3Color1]}────────── Quick menu settings ────────────"): text_style "KoGa3_1_button_text" action [ SetVariable("KoGa3QuickMenuOptions", 0) ] ################################################################################# if KoGa3QuickMenuOptions == 1: hbox: hbox: xsize 50 hbox: vbox: hbox: hbox: xsize 300 text _("Quick menu: "): style "KoGa3_1a_text" hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 1: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1) ] if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 2: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 2), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] hbox: if persistent.KoGa3QuickMenuButton == 0: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 0), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] textbutton _("More Quick menu settings..."): text_style "KoGa3_1a_button_text" selected False sensitive True action [ Hide("KoGa3GameSettings"), Show("KoGa3GameSettingsQuickMenu") ] textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if main_menu is True or KoGa3ModMenuButtonPressed is False: hbox: spacing 30 textbutton _("Back"): text_style "KoGa3_1_button_text" sensitive True action [ Hide("KoGa3GameSettings"), Hide("KoGa3ScreenBlank") ] else: hbox: spacing 30 # textbutton _("Back"): # text_style "KoGa3_1_button_text" # sensitive True # action [ # Hide("KoGa3GameSettings"), # Hide("KoGa3ScreenBlank"), # Show("KoGa3ScreenModMenu") ] textbutton _("Close"): text_style "KoGa3_1_button_text" selected False action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3GameSettings"), Hide("KoGa3ScreenBlank") ] #---------------------add. game settings Quick Menu---------------------# screen KoGa3GameSettingsQuickMenu: if not main_menu: add "/KoGa3MenuBack_settings.png" modal True vbox: xalign 0.5 spacing -12 null height (34) if persistent.KoGa3TextOutline4 == KoGa3TextOutline4default and persistent.KoGa3TextOutline5 == KoGa3TextOutline5default and persistent.KoGa3TextOutline6 == KoGa3TextOutline6default and persistent.KoGa3QuickMenuTextSize == KoGa3QuickMenuTextSizedefault: textbutton _("━━━━━━━━━━ More Quick menu settings ━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() else: hbox: textbutton _("━━━━━━━━━━ More Quick menu settings ━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() textbutton _("(reset)"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("persistent.KoGa3TextOutline4", KoGa3TextOutline4default), SetVariable("persistent.KoGa3TextOutline5", KoGa3TextOutline5default), SetVariable("persistent.KoGa3TextOutline6", KoGa3TextOutline6default), SetVariable("persistent.KoGa3QuickMenuTextSize", KoGa3QuickMenuTextSizedefault) ] hbox: hbox: xsize 300 text _("Quick menu: "): style "KoGa3_1a_text" hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 1: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1) ] if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 2: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 2), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] hbox: if persistent.KoGa3QuickMenuButton == 0: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 0), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] textbutton _("───────────────────────────────────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() null height (20) vbox: spacing -8 hbox: text _("Quick menu text font size (current: [persistent.KoGa3QuickMenuTextSize]/40)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 750 value FieldValue(object=persistent, field='KoGa3QuickMenuTextSize', range=40, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: text _("Quick menu text font outline (current: [persistent.KoGa3TextOutline4]/10)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 750 value FieldValue(object=persistent, field='KoGa3TextOutline4', range=10, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: hbox: text _(" offset horizontal ([persistent.KoGa3TextOutline5]) offset vertical ([persistent.KoGa3TextOutline6])"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 360 value FieldValue(object=persistent, field='KoGa3TextOutline5', range=10, max_is_zero=False, style=u'slider', offset=5, step=1) textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 360 value FieldValue(object=persistent, field='KoGa3TextOutline6', range=10, max_is_zero=False, style=u'slider', offset=5, step=1) null height (34) hbox: hbox: xsize 50 if KoGa3QuickMenuItems == 0: textbutton _("+"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3QuickMenuItems", 1) ] if KoGa3QuickMenuItems == 1: textbutton _("─"): text_style "KoGa3_1a_button_text" selected False action SetVariable("KoGa3QuickMenuItems", 0) hbox: textbutton _("{color=[KoGa3Color1]}────────── Quick menu items ─────────────"): text_style "KoGa3_1_button_text" if KoGa3QuickMenuItems == 0: action [ SetVariable("KoGa3QuickMenuItems", 1) ] if KoGa3QuickMenuItems == 1: action [ SetVariable("KoGa3QuickMenuItems", 0) ] ################################################################################# if KoGa3QuickMenuItems == 1: hbox: hbox: xsize 50 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() vbox: spacing -10 hbox: hbox: xsize 550 textbutton ("Button \"Back\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemBack == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemBack", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemBack", False) hbox: hbox: xsize 550 textbutton ("Button \"Hist\" (History) is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemHist == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHist", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHist", False) hbox: hbox: xsize 550 textbutton ("Button \"Hide\" (hide textbox) is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemHide == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHide", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHide", False) hbox: hbox: xsize 550 textbutton ("Button \"Skip\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemSkip == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSkip", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSkip", False) hbox: hbox: xsize 550 textbutton ("Button \"Auto\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemAuto == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemAuto", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemAuto", False) hbox: hbox: xsize 550 textbutton ("Button \"Save\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemSave == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSave", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSave", False) hbox: hbox: xsize 550 textbutton ("Button \"Load\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemLoad == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemLoad", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemLoad", False) hbox: hbox: xsize 550 textbutton ("Button \"Q.Save\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemQSave == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQSave", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQSave", False) hbox: hbox: xsize 550 textbutton ("Button \"Q.Load\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemQLoad == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQLoad", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQLoad", False) hbox: hbox: xsize 550 textbutton ("Button \"Prefs\" (game settings) is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemPrefs == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemPrefs", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemPrefs", False) hbox: hbox: xsize 550 textbutton ("Button \"Mod menu\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 200 if persistent.KoGa3QuickMenuItemModmenu == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemModmenu", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemModmenu", False) if renpy.has_label('KoGa3MusicCheck'): hbox: hbox: xsize 550 textbutton ("Playerbuttons \"QuickMusic\" are:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 180 if persistent.KoGa3QuickMenuItemQuickMusic == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQuickMusic", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQuickMusic", False) textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: spacing 30 textbutton _("Back"): text_style "KoGa3_1_button_text" selected False sensitive True action [ Hide("KoGa3GameSettingsQuickMenu"), # Hide("KoGa3ScreenBlank"), Show("KoGa3GameSettings") ] textbutton _("Close"): text_style "KoGa3_1_button_text" selected False sensitive True action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenBlank"), Hide("KoGa3ScreenCheat"), Hide("KoGa3ScreenCheatMore1"), Hide("KoGa3ScreenModMenu"), Hide("KoGa3ScreenJukebox"), Hide("KoGa3GameSettings"), Hide("KoGa3GameSettingsQuickMenu"), Hide("KoGa3ScreenAudioMenu") ] #---------------------set cheat more menu---------------------# screen KoGa3ScreenCheatMore1(): if not main_menu: add "/KoGa3MenuBack_settings.png" modal True vbox: xalign 0.5 spacing -12 null height (34) textbutton _("━━━━━━━━━━━━━━━━ Cheat options ━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: spacing 60 textbutton ("Girl Points"): text_style "KoGa3_1a_button_text" selected False sensitive False action NullAction() if KoGa3CheatButton is 1: textbutton ("a - k"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("a - k"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3CheatButton", 1) ] if KoGa3CheatButton is 2: textbutton ("l - s"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("l - s"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3CheatButton", 2) ] if KoGa3CheatButton is 3: textbutton ("t - z"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("t - z"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3CheatButton", 3) ] textbutton ("────────────────────────────────────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if KoGa3CheatButton == 1: hbox: hbox: xsize KoGa3xsize1 textbutton "aPoints (Amelia):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[aPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("aPoints", aPoints +1) hbox: xsize KoGa3xsize3 if aPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("aPoints", aPoints -1) hbox: if aPoints != aPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("aPoints", aPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "aalPoints (Aaliyah):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[aalPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("aalPoints", aalPoints +1) hbox: xsize KoGa3xsize3 if aalPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("aalPoints", aalPoints -1) hbox: if aalPoints != aalPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("aalPoints", aalPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "anaPoints (Annabelle):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[anaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("anaPoints", anaPoints +1) hbox: xsize KoGa3xsize3 if anaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("anaPoints", anaPoints -1) hbox: if anaPoints != anaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("anaPoints", anaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "asaPoints (Asami):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[asaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("asaPoints", asaPoints +1) hbox: xsize KoGa3xsize3 if asaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("asaPoints", asaPoints -1) hbox: if asaPoints != asaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("asaPoints", asaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "btyPoints (Betty):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[btyPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("btyPoints", btyPoints +1) hbox: xsize KoGa3xsize3 if btyPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("btyPoints", btyPoints -1) hbox: if btyPoints != btyPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("btyPoints", btyPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "copPoints (Cop Sandra):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[copPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("copPoints", copPoints +1) hbox: xsize KoGa3xsize3 if copPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("copPoints", copPoints -1) hbox: if copPoints != copPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("copPoints", copPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "cPoints (Catherine):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[cPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("cPoints", cPoints +1) hbox: xsize KoGa3xsize3 if cPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("cPoints", cPoints -1) hbox: if cPoints != cPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("cPoints", cPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "docPoints (Doc Priya):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[docPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("docPoints", docPoints +1) hbox: xsize KoGa3xsize3 if docPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("docPoints", docPoints -1) hbox: if docPoints != docPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("docPoints", docPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "elaPoints (Elaine):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[elaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("elaPoints", elaPoints +1) hbox: xsize KoGa3xsize3 if elaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("elaPoints", elaPoints -1) hbox: if elaPoints != elaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("elaPoints", elaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "fiPoints (Fiona):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[fiPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("fiPoints", fiPoints +1) hbox: xsize KoGa3xsize3 if fiPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("fiPoints", fiPoints -1) hbox: if fiPoints != fiPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("fiPoints", fiPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "helgaPoints (Helga):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[helgaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("helgaPoints", helgaPoints +1) hbox: xsize KoGa3xsize3 if helgaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("helgaPoints", helgaPoints -1) hbox: if helgaPoints != helgaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("helgaPoints", helgaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "isaPoints (Isabella):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[isaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("isaPoints", isaPoints +1) hbox: xsize KoGa3xsize3 if isaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("isaPoints", isaPoints -1) hbox: if isaPoints != isaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("isaPoints", isaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "imoPoints (Imogene):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[imoPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("imoPoints", imoPoints +1) hbox: xsize KoGa3xsize3 if imoPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("imoPoints", imoPoints -1) hbox: if imoPoints != imoPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("imoPoints", imoPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "jadaPoints (Jada):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[jadaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("jadaPoints", jadaPoints +1) hbox: xsize KoGa3xsize3 if jadaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("jadaPoints", jadaPoints -1) hbox: if jadaPoints != jadaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("jadaPoints", jadaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "jamPoints (Jamila):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[jamPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("jamPoints", jamPoints +1) hbox: xsize KoGa3xsize3 if jamPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("jamPoints", jamPoints -1) hbox: if jamPoints != jamPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("jamPoints", jamPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "jasPoints (Jasmine):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[jasPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("jasPoints", jasPoints +1) hbox: xsize KoGa3xsize3 if jasPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("jasPoints", jasPoints -1) hbox: if jasPoints != jasPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("jasPoints", jasPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "josPoints (Josianne):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[josPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("josPoints", josPoints +1) hbox: xsize KoGa3xsize3 if josPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("josPoints", josPoints -1) hbox: if josPoints != josPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("josPoints", josPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "krnPoints (Karen):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[krnPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("krnPoints", krnPoints +1) hbox: xsize KoGa3xsize3 if krnPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("krnPoints", krnPoints -1) hbox: if krnPoints != krnPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("krnPoints", krnPointsTemp) if KoGa3CheatButton == 2: hbox: hbox: xsize KoGa3xsize1 textbutton "lilPoints (Lily):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[lilPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("lilPoints", lilPoints +1) hbox: xsize KoGa3xsize3 if lilPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("lilPoints", lilPoints -1) hbox: if lilPoints != lilPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("lilPoints", lilPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "linaPoints (Lina):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[linaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("linaPoints", linaPoints +1) hbox: xsize KoGa3xsize3 if linaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("linaPoints", linaPoints -1) hbox: if linaPoints != linaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("linaPoints", linaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "lPoints (Elizabeth):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[lPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("lPoints", lPoints +1) hbox: xsize KoGa3xsize3 if lPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("lPoints", lPoints -1) hbox: if lPoints != lPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("lPoints", lPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "maidPoints (maid Shizuka):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[maidPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("maidPoints", maidPoints +1) hbox: xsize KoGa3xsize3 if maidPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("maidPoints", maidPoints -1) hbox: if maidPoints != maidPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("maidPoints", maidPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "massPoints (Masseuse Aiko):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[massPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("massPoints", massPoints +1) hbox: xsize KoGa3xsize3 if massPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("massPoints", massPoints -1) hbox: if massPoints != massPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("massPoints", massPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "mblPoints (Mabel):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[mblPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("mblPoints", mblPoints +1) hbox: xsize KoGa3xsize3 if mblPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("mblPoints", mblPoints -1) hbox: if mblPoints != mblPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("mblPoints", mblPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "milaPoints (Mila):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[milaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("milaPoints", milaPoints +1) hbox: xsize KoGa3xsize3 if milaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("milaPoints", milaPoints -1) hbox: if milaPoints != milaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("milaPoints", milaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "minPoints (Minnie):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[minPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("minPoints", minPoints +1) hbox: xsize KoGa3xsize3 if minPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("minPoints", minPoints -1) hbox: if minPoints != minPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("minPoints", minPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "nbrPoints (Natalia):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[nbrPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("nbrPoints", nbrPoints +1) hbox: xsize KoGa3xsize3 if nbrPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("nbrPoints", nbrPoints -1) hbox: if nbrPoints != nbrPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("nbrPoints", nbrPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "nnPoints (Nana Allison):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[nnPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("nnPoints", nnPoints +1) hbox: xsize KoGa3xsize3 if nnPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("nnPoints", nnPoints -1) hbox: if nnPoints != nnPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("nnPoints", nnPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "ophPoints (Ophelia):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[ophPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("ophPoints", ophPoints +1) hbox: xsize KoGa3xsize3 if ophPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("ophPoints", ophPoints -1) hbox: if ophPoints != ophPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("ophPoints", ophPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "pavPoints (Paveena):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[pavPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("pavPoints", pavPoints +1) hbox: xsize KoGa3xsize3 if pavPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("pavPoints", pavPoints -1) hbox: if pavPoints != pavPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("pavPoints", pavPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "plyPoints (Polly):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[plyPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("plyPoints", plyPoints +1) hbox: xsize KoGa3xsize3 if plyPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("plyPoints", plyPoints -1) hbox: if plyPoints != plyPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("plyPoints", plyPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "riPoints (Riona):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[riPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("riPoints", riPoints +1) hbox: xsize KoGa3xsize3 if riPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("riPoints", riPoints -1) hbox: if riPoints != riPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("riPoints", riPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "shwPoints (Shawna):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[shwPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("shwPoints", shwPoints +1) hbox: xsize KoGa3xsize3 if shwPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("shwPoints", shwPoints -1) hbox: if shwPoints != shwPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("shwPoints", shwPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "smarPoints (Sister Maria):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[smarPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("smarPoints", smarPoints +1) hbox: xsize KoGa3xsize3 if smarPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("smarPoints", smarPoints -1) hbox: if smarPoints != smarPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("smarPoints", smarPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "sophPoints (Sophia):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[sophPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("sophPoints", sophPoints +1) hbox: xsize KoGa3xsize3 if sophPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("sophPoints", sophPoints -1) hbox: if sophPoints != sophPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("sophPoints", sophPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "svtPoints (Svetlana):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[svtPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("svtPoints", svtPoints +1) hbox: xsize KoGa3xsize3 if svtPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("svtPoints", svtPoints -1) hbox: if svtPoints != svtPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("svtPoints", svtPointsTemp) if KoGa3CheatButton == 3: hbox: hbox: xsize KoGa3xsize1 textbutton "twnPoints (Twins):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[twnPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("twnPoints", twnPoints +1) hbox: xsize KoGa3xsize3 if twnPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("twnPoints", twnPoints -1) hbox: if twnPoints != twnPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("twnPoints", twnPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "tyaPoints (Tanya):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[tyaPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("tyaPoints", tyaPoints +1) hbox: xsize KoGa3xsize3 if tyaPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("tyaPoints", tyaPoints -1) hbox: if tyaPoints != tyaPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("tyaPoints", tyaPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "yvPoints (???):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[yvPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("yvPoints", yvPoints +1) hbox: xsize KoGa3xsize3 if yvPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("yvPoints", yvPoints -1) hbox: if yvPoints != yvPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("yvPoints", yvPointsTemp) hbox: hbox: xsize KoGa3xsize1 textbutton "zelPoints (Zelda):": text_style "KoGa3_1a_button_text" selected True sensitive False action NullAction() hbox: xsize KoGa3xsize2 text ("{color=[KoGa3Color2]}[zelPoints]{/color}"): ypos 7 style "KoGa3_1a_text" hbox: xsize KoGa3xsize3 textbutton _("+1"): text_style "KoGa3_1a_button_text" action SetVariable("zelPoints", zelPoints +1) hbox: xsize KoGa3xsize3 if zelPoints >= 1: textbutton _("-1"): text_style "KoGa3_1a_button_text" action SetVariable("zelPoints", zelPoints -1) hbox: if zelPoints != zelPointsTemp: textbutton ("Reset"): text_style "KoGa3_1a_button_text" action SetVariable("zelPoints", zelPointsTemp) textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: spacing 30 if main_menu: textbutton ("Back"): text_style "KoGa3_1_button_text" selected False action [ #SetVariable("KoGa3MainMenu", 0), Hide("KoGa3ScreenBlank"), Hide("KoGa3ScreenJukebox"), ] else: textbutton ("Back"): text_style "KoGa3_1_button_text" selected False action [ Hide("KoGa3ScreenCheatMore1"), Show("KoGa3GameSettings") ] textbutton _("Close"): text_style "KoGa3_1_button_text" selected False action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenCheatMore1") ] #---------------------Name change---------------------# label KoGa3NameChange: $ quick_menu = False menu: "MC first name: {color=[KoGa3Color2]}[mcN]{/color} - change...": $ mcN = renpy.input("What is your first name?", default=mcN) $ mcN = mcN.strip() if mcN == "": $ mcN="Thomas" $ mc=Character("[mcN]", color="#FFD700") $ persistent.mcName=mcN jump KoGa3NameChange "MC last name: {color=[KoGa3Color2]}[mcLastName]{/color} - change...": $ mcLastName = renpy.input("What is your first name?", default=mcLastName) $ mcLastName = mcLastName.strip() if mcLastName == "": $ mcLastName="Miller" $ persistent.mcLastName = mcLastName jump KoGa3NameChange "MC's dick name: {color=[KoGa3Color2]}[mcDickNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Zeus\"{/color}": $ mcDickNick="Zeus" $ persistent.mcDickNick = mcDickNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Thor's Hammer\"{/color}": $ mcDickNick="Thor's Hammer" $ persistent.mcDickNick = mcDickNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Vlad The Impaler\"{/color}": $ mcDickNick="Vlad The Impaler" $ persistent.mcDickNick = mcDickNick jump KoGa3NameChange2 "Choose your own name": $ mcDickNick = renpy.input("The name is?", default=mcDickNick) $ mcDickNick = mcDickNick.strip() if mcDickNick == "": $ mcDickNick="Zeus" $ persistent.mcDickNick = mcDickNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "Allison, your Grandmother - you call her: {color=[KoGa3Color2]}[nname]{/color} - change...": $ nname = renpy.input("You call her?", default=nname) $ nname = nname.strip() if nname == "": $ nname="Nana" $ persistent.nname = nname jump KoGa3NameChange "Allison's last name: {color=[KoGa3Color2]}[nLastName]{/color} - change...": $ nLastName = renpy.input("Her last name is?", default=nLastName) $ nLastName = nLastName.strip() if nLastName == "": $ nLastName="Williams" $ persistent.nLastName = nLastName jump KoGa3NameChange "Change Nicknames for you...": jump KoGa3NameChange2 "Change Nicknames for others...": jump KoGa3NameChange3 "More...": jump KoGa3NameChange4 "Done": $ quick_menu = True hide screen KoGa3ScreenBlank show screen KoGa3GameSettings pause return label KoGa3NameChange2: $ quick_menu = False menu: "[ana] calls you: {color=[KoGa3Color2]}[anaMcNick]{/color} - change...": #new with v0.61 menu: "Change to {color=[KoGa3Color2]}\"Father\"{/color}": $ anaMcNick="Father" $ persistent.anaMcNick = anaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ anaMcNick="Daddy" $ persistent.anaMcNick = anaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Sir\"{/color}": $ anaMcNick="Sir" $ persistent.anaMcNick = anaMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[asa] calls you: {color=[KoGa3Color2]}[asaMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Sir\"{/color}": $ asaMcNick="Sir" $ persistent.asaMcNick = asaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Mister [mcLastName]\"{/color}": python: asaMcNick = "Mister " + mcLastName $ persistent.asaMcNick = asaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Master\"{/color}": $ asaMcNick="Master" $ persistent.asaMcNick = asaMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[c] calls you: {color=[KoGa3Color2]}[catMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Monkey\"{/color}": $ catMcNick="Monkey" $ persistent.catMcNick = catMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ catMcNick="Daddy" $ persistent.catMcNick = catMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"[mc]\"{/color}": $ catMcNick=mc $ persistent.catMcNick = catMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[jas] calls you: {color=[KoGa3Color2]}[jasMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Master\"{/color}": $ jasMcNick="Master" $ persistent.jasMcNick = jasMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Sir\"{/color}": $ jasMcNick="Sir" $ persistent.jasMcNick = jasMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ jasMcNick="Daddy" $ persistent.jasMcNick = jasMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[jos] calls you: {color=[KoGa3Color2]}[josMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"[mc]\"{/color}": $ josMcNick=mc $ persistent.josMcNick = josMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"[mcLastName]\"{/color}": $ josMcNick=mcLastName $ persistent.josMcNick = josMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[mila] calls you: {color=[KoGa3Color2]}[milaMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Master\"{/color}": $ milaMcNick="Master" $ persistent.milaMcNick = milaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Sir\"{/color}": $ milaMcNick="Sir" $ persistent.milaMcNick = milaMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ milaMcNick="Daddy" $ persistent.milaMcNick = milaMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[cop] (the cop) calls you: {color=[KoGa3Color2]}[copMcNick]{/color} - change...": #Sandra menu: "Change to {color=[KoGa3Color2]}\"Puppy\"{/color} (she is dom)": $ copMcNick="Puppy" $ persistent.copMcNick = copMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Pet\"{/color} (she is dom)": $ copMcNick="Pet" $ persistent.copMcNick = copMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Sir\"{/color} (she is sub)": $ copMcNick="Sir" $ persistent.copMcNick = copMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Master\"{/color} (she is sub)": $ copMcNick="Master" $ persistent.copMcNick = copMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Daddy\"{/color} (she is sub)": $ copMcNick="Daddy" $ persistent.copMcNick = copMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[maid] calls you: {color=[KoGa3Color2]}[maidMcNick]{/color} - change...": #Shizuka menu: "Change to {color=[KoGa3Color2]}\"M-Master\"{/color}": $ maidMcNick="M-Master" $ persistent.maidMcNick = maidMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"O-Onii-chan\"{/color}": $ maidMcNick="O-Onii-chan" $ persistent.maidMcNick = maidMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[soph] calls you: {color=[KoGa3Color2]}[sophMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ sophMcNick="Daddy" $ persistent.sophMcNick = sophMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Teddy Bear\"{/color}": $ sophMcNick="Teddy Bear" $ persistent.sophMcNick = sophMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"[mc]\"{/color}": $ sophMcNick=mc $ persistent.sophMcNick = sophMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "[zel] calls you: {color=[KoGa3Color2]}[zelMcNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Daddy\"{/color}": $ zelMcNick="Daddy" $ persistent.zelMcNick = zelMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Master\"{/color}": $ zelMcNick="Master" $ persistent.zelMcNick = zelMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"Sir\"{/color}": $ zelMcNick="Sir" $ persistent.zelMcNick = zelMcNick jump KoGa3NameChange2 "Change to {color=[KoGa3Color2]}\"[mc]\"{/color}": $ zelMcNick=mc $ persistent.zelMcNick = zelMcNick jump KoGa3NameChange2 "Back...": jump KoGa3NameChange2 "Back...": jump KoGa3NameChange label KoGa3NameChange3: $ quick_menu = False menu: "You call [ana]: {color=[KoGa3Color2]}[mcAnaNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Piggy\"{/color}": $ mcAnaNick="Piggy" $ persistent.mcAnaNick = mcAnaNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Piglet\"{/color}": $ mcAnaNick="Piglet" $ persistent.mcAnaNick = mcAnaNick jump KoGa3NameChange3 "Change to a custom name": $ mcAnaNick = renpy.input("What will you call Annabelle? Default: Piggy") $ mcAnaNick = mcAnaNick.strip() if mcAnaNick == "": $ mcAnaNick="Piggy" $ persistent.mcAnaNick = mcAnaNick "Back...": jump KoGa3NameChange3 "You call [jam]: {color=[KoGa3Color2]}[mcJamNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Mom\"{/color}": $ mcJamNick="Mom" $ persistent.mcJamNick = mcJamNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Mommy\"{/color}": $ mcJamNick="Mommy" $ persistent.mcJamNick = mcJamNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Mama\"{/color}": $ mcJamNick="Mama" $ persistent.mcJamNick = mcJamNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Jamila\"{/color}": $ mcJamNick="Jamila" $ persistent.mcJamNick = mcJamNick jump KoGa3NameChange3 "Back...": jump KoGa3NameChange3 "You call [mbl]: {color=[KoGa3Color2]}[mcMblNick]{/color} - change...": menu: "Change to {color=[KoGa3Color2]}\"Mabel\"{/color}": $ mcMblNick="Mabel" $ persistent.mcMblNick = mcMblNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Mama Mabel\"{/color}": $ mcMblNick="Mama Mabel" $ persistent.mcMblNick = mcMblNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Ma'am\"{/color}": $ mcMblNick="Ma'am" $ persistent.mcMblNick = mcMblNick jump KoGa3NameChange3 "Back...": jump KoGa3NameChange3 "You call [doc]: {color=[KoGa3Color2]}[mcDocNick]{/color} - change...": #Priya menu: "Change to {color=[KoGa3Color2]}\"Priya\"{/color}": $ mcDocNick="Priya" $ persistent.mcDocNick = mcDocNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Doctor Patel\"{/color}": $ mcDocNick="Doctor Patel" $ persistent.mcDocNick = mcDocNick jump KoGa3NameChange3 "Back...": jump KoGa3NameChange3 "You call [cop] (the cop): {color=[KoGa3Color2]}[mcCopNick]{/color} - change...": #Sandra menu: "Change to {color=[KoGa3Color2]}\"Mistress\"{/color}": $ mcCopNick="Mistress" $ persistent.mcCopNick = mcCopNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Madame\"{/color}": $ mcCopNick="Madame" $ persistent.mcCopNick = mcCopNick jump KoGa3NameChange3 "Change to {color=[KoGa3Color2]}\"Mommy\"{/color}": $ mcCopNick="Mommy" $ persistent.mcCopNick = mcCopNick jump KoGa3NameChange3 "Back...": jump KoGa3NameChange3 "Back...": jump KoGa3NameChange label KoGa3NameChange4: $ quick_menu = False menu: "Ophelia roleplay (+ nicknames): {color=[KoGa3Color2]}[ophRoleplay]{/color} - change...": menu: "Roleplay {color=[KoGa3Color2]}1{/color} (= on / names: grandson/grandma)": $ ophRoleplay = 1 $ ophMcNick = "grandson" $ ophMcNick2 = "my grandson" $ ophMcNick3 = "your grandma" $ mcOphNick = "grandma" $ mcOphNick2 = "my grandma" $ persistent.ophMcNick = ophMcNick $ persistent.ophMcNick2 = ophMcNick2 $ persistent.ophMcNick3 = ophMcNick3 $ persistent.mcOphNick = mcOphNick $ persistent.mcOphNick2 = mcOphNick2 jump KoGa3NameChange4 "Roleplay {color=[KoGa3Color2]}0{/color} (= off / names: [mc]/Ophelia)": $ ophRoleplay = 0 $ ophMcNick = mc $ ophMcNick2 = mc $ ophMcNick3 = "Ophelia" $ mcOphNick = "Ophelia" $ mcOphNick2 = "Ophelia" $ persistent.ophMcNick = ophMcNick $ persistent.ophMcNick2 = ophMcNick2 $ persistent.ophMcNick3 = ophMcNick3 $ persistent.mcOphNick = mcOphNick $ persistent.mcOphNick2 = mcOphNick2 jump KoGa3NameChange4 "Back...": jump KoGa3NameChange4 "Back...": jump KoGa3NameChange #---------------------set variable game beginning---------------------# #default for cheat menu# default KoGa3ModMenuButtonPressed = False default KoGa3MainMenu = 0 default KoGa3DialogOptions = 1 default KoGa3QuickMenuOptions = 0 default KoGa3QuickMenuItems = 1 default KoGa3CheatButton = 1 default KoGa3CheatChapterButton = 1 default KoGa3ScreenStatsFull = 0 default KoGa3GameProgress = "n/a" default KoGa3ChoiceOptions = 0 #---------------------set variable name setting---------------------# # default mcCopNick = "Mistress" # default mcDocNick = "Priya" # default mcMblNick = "Mabel" # default copMcNick = "Sir" default jasMcNick = "Sir" default maidMcNick = "M-Master" #Default for cheating default aPointsTemp = 0 default aalPointsTemp = 0 default anaPointsTemp = 0 default asaPointsTemp = 0 default btyPointsTemp = 0 default copPointsTemp = 0 default cPointsTemp = 0 default docPointsTemp = 0 default elaPointsTemp = 0 default fiPointsTemp = 0 default isaPointsTemp = 0 default imoPointsTemp = 0 default jadaPointsTemp = 0 default jamPointsTemp = 0 default jasPointsTemp = 0 default josPointsTemp = 0 default krnPointsTemp = 0 default lilPointsTemp = 0 default linaPointsTemp = 0 default lPointsTemp = 0 default maidPointsTemp = 0 default massPointsTemp = 0 default mblPointsTemp = 0 default milaPointsTemp = 0 default minPointsTemp = 0 default nbrPointsTemp = 0 default nnPointsTemp = 0 default ophPointsTemp = 0 default pavPointsTemp = 0 default plyPointsTemp = 0 default riPointsTemp = 0 default shwPointsTemp = 0 default smarPointsTemp = 0 default sophPointsTemp = 0 default svtPointsTemp = 0 default twnPointsTemp = 0 default tyaPointsTemp = 0 default yvPointsTemp = 0 default zelPointsTemp = 0 default helgaPointsTemp = 0 #new with v0.61 #--------------settings best choice option---------------# #not used #---------------------WT options---------------------# default KoGa3ChoiceOption = 1 default persistent.KoGa3WTChange = "\n{color=#ffdf00}" # yellow default persistent.KoGa3WTChange2a = "\n{color=#008000}" # green #default persistent.KoGa3WTChange = "\n{color=#008000}" # green #default persistent.KoGa3WTChange1 = "\n{color=#0000ff}" # blue default persistent.KoGa3WTChange1 = "\n{color=#ffdf00}" # yellow default persistent.KoGa3WTChange2 = "\n{color=#ff0000}" # red default persistent.KoGa3ShowAllScenes = False