####################################################################################################### # LAST CHOICE RECORDED # mom : 2 # yd : 2 # od : 0 # aunt : - # # MAX POINTS AVAILABLE # mom : 6 # yd : 15 # od : 0 # aunt : 1 ####################################################################################################### label ep05_start: #KoGa3 START# #"Begin of Mod EP5 / KoGa3" $ KoGa3GameProgress = "EP 5" $ KoGa3pts_auntStart = 1 # for old saves $ KoGa3pts_momStart = 1 # for old saves $ KoGa3pts_ydStart = 1 # for old saves $ KoGa3pts_odStart = 1 # for old saves if KoGa3MusicModStart == 0: show screen KoGa3ScreenStats $ KoGa3MusicModStart = 1 #KoGa3 END# image harry_squeeze: "ep05/05_875.jpg" with dissolve pause 1.5 "ep05/05_876.jpg" with dissolve pause 0.75 repeat image foot_massage: "ep05/05_692.jpg" pause 1.0 "ep05/05_693.jpg" pause 1.0 repeat scene 05_005 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome2a if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# pl "{i}(I thought this job was going to be easy. A couple of weeks relaxing in sunny Hillside.){/i}" pl "{i}(But this stalker is more dangerous than the police suspected.){/i}" pl "{i}(Following [name_yd] around is one thing, but breaking into the house?){/i}" pl "{i}(There is no telling how dangerous he could be. Or what he plans to do next.){/i}" scene 05_007 pl "{i}(I didn't want to have to carry this...){/i}" scene 05_009 play sound "audio/pistol_cock_01.ogg" pause(0.5) scene 05_007 pl "{i}(...but I have no choice now.){/i}" pl "{i}([name_mom] was against me even bringing it into the house. She will be pissed if [name_yd] sees it.){/i}" scene 05_011 with dissolve pl "{i}(So I'll need to be careful and keep it hidden.){/i}" pl "{i}([name_mom] is still adamant that [name_yd] isn't told what is going on.){/i}" scene 05_005 with dissolve pl "{i}(But, maybe she will tell [name_yd] the truth now?){/i}" pl "{i}(She should. The longer [name_yd] stays ignorant of the danger she is in the greater it becomes.){/i}" pl "{i}(Maybe I should just tell her myself? [name_yd] ought to know what is happening!){/i}" pl "{i}(No! It's not my decision. Just stick to the job.){/i}" pl "{i}(I can't become emotionally involved. I don't want to make that mistake again.){/i}" scene 05_015 with dissolve pl "{i}(That's why I didn't see the stalker at the mall!){/i}" pl "{i}(I was distracted by [name_yd]. I've got to be more detached. More focused.){/i}" scene 05_016 with dissolve pl "{i}(But she's such a sweet girl. She reminds me so much of her.){/i}" pl "{i}(*SIGH* I shouldn't have taken this job. I was emotionally involved before I even started!){/i}" pl "{i}(But I can't leave now. I won't let it happen again.){/i}" pl "{i}(If I left and something happened to [name_yd]...){/i}" scene 05_017 with dissolve pl "{i}([name_mom]'s light is still on. I doubt she will get much sleep tonight.){/i}" pl "{i}(She's trying to deal with this all on her own, but it's too much.){/i}" pl "{i}(She needs to trust me and allow me to do my job.){/i}" scene 05_018 with dissolve pl "{i}(Okay. Everything looks clear. I doubt the stalker will come back tonight.){/i}" scene 05_019 with dissolve pl "{i}(The alarm is reset.){/i}" pl "{i}(Tomorrow I will need to speak to the police and let them know that things have escalated.){/i}" scene 05_005 with dissolve pl "{i}(Maybe the photo will provide them with some new leads?){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4.0 #KoGa3 END# pl "{i}(And while I'm at the police station I should try to find out about the attack on [name_mom], if I can.){/i}" show black with fade scene 05_024 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicMC2 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# pl "{i}(6 am. The stalker wasn't stupid enough to come back.){/i}" pl "{i}(Pity. I could have ended this quickly!){/i}" pl "{i}(I can hear [name_mom] moving about. It should be safe for me to grab a quick shower.){/i}" scene 05_026 with dissolve pl "{i}(A quick COLD shower! And then some strong coffee to wake myself up.){/i}" pl "{i}(I'll have to try and grab a few hours sleep later while [name_yd] is at college.){/i}" pl "{i}(I hope [name_mom] is feeling okay this morning. We need to discuss increasing the security of the house.){/i}" pl "{i}(She refused my suggestions before, but I'm sure she will be more receptive now.){/i}" show black with fade scene 05_048 with fade mom "{i}(I can't believe the stalker came into the house.){/i}" mom "{i}(And it was my fault!){/i}" #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon some additional text for \"mom_choice_02\"") #KoGa3End mom "{i}(After ignoring all of [name]'s professional advice I go and leave the door unlocked.){/i}" mom "{i}(I should go and apologize.){/i}" #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if mom_choice_02: mom "{i}(And I overreacted when he touched me. He was just trying to reassure me.){/i}" mom "{i}(I hope he accepts my apology and doesn't leave us.){/i}" scene 05_050 with dissolve play sound "audio/door_knock_01.ogg" pause (1.0) mom "{i}(Why isn't he answering?){/i}" play sound "audio/door_knock_01.ogg" pause (1.0) mom "{i}(He must have fallen asleep!){/i}" scene 05_052 mom "{i}(He promised me that he was going to stay awake to make sure [name_yd] was safe!!){/i}" mom "[name]!" scene 05_054 mom "[name]? Are you there?" mom "{i}(Where is he?!){/i}" scene 05_055 pl "Miss Lloyd! Is everything okay?" scene 05_056 mom "[name]!" scene 05_059 pl "I'm sorry. I was just having a quick shower." pl "Let me put on some clothes." scene 05_060 mom "No, I'm sorry, it's my fault...I...I just thought you might have fallen asleep." pl "No. I heard you were out of bed so I decided to grab a quick shower." pl "I just needed to wake myself up a little. A cup of strong coffee and I'll be good to go." scene 05_061 #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon some additional text for \"mom_choice_02\"") #KoGa3End mom "Well, I'll go and make us coffee while you finish getting ready." pl "Okay, Miss Lloyd. Thank you." #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if mom_choice_02: pl "{i}(I felt sure [name_mom] was going to tell me to leave after I stupidly tried to hold her last night.){/i}" pl "{i}(I've got to be more careful in the future, and more sensitive to what she's been through.){/i}" pl "Oh. What was it that you wanted to talk to me about?" scene 05_060 mom "Um...I wanted to apologize for leaving the door unlocked last night." mom "I've made your life difficult since you started, resisting your attempts to improve the security of the house." mom "And then I go and do a stupid thing like that! I'm sorry, [name]." pl "It's okay, Miss Lloyd. These things happen." scene 05_061 mom "But if something had happened to [name_yd]..." mom "I could never forgive myself." scene 05_062 pl "*WHISPERS* Let me close the door." pl "We don't want [name_yd] to overhear us." mom "{i}(Urgh. He's so close!){/i}" scene 05_063 pl "The alarm did its job and I was here." mom "{i}(That tattoo on his chest, it's so ugly.){/i}" mom "{i}(A skull and guns?){/i}" scene 05_074 yd "{i}(What are they talking about?){/i}" yd "{i}(It doesn't sound like it was a simple false alarm last night!){/i}" scene 05_076 yd "{i}(I couldn't find anything about any recent crimes in Hillside when I searched the internet.){/i}" yd "{i}(It doesn't make sense.){/i}" yd "{i}(What is [name] really doing here?!){/i}" scene 05_066 pl "[name_yd] wasn't in any danger. I promise you." pl "But we need to talk about a few things." scene 05_065 mom "What things?" pl "For the stalker to break into the house like that. This is far more serious than we thought." scene 05_066 pl "[name_mom], they are dangerous." pl "I'm going to have to carry my gun from now on. I know you didn't want me to, but things have changed. I have no choice." scene 05_067 mom "Is it really necessary?" pl "Yes. It is necessary." scene 05_066 pl "And you need to let me have security cameras installed." scene 05_065 mom "But I don't want [name_yd] to know what is going on. I don't want her to be scared!" pl "The cameras will only be outside the house and they will be hidden." pl "I can have them installed while she is at college." scene 05_066 pl "And I promise you that [name_yd] will not see my gun." scene 05_067 mom "Okay. If you really think it is necessary." pl "And from now on I will check the house at night to make sure everywhere is secure, and set the alarm." scene 05_065 mom "But..." pl "[name_mom], I will take care of things. I will take over the responsibility and you can stop worrying about it." scene 05_066 pl "I know this is tough for you. But I'm here now." pl "I promise you that nothing will happen to [name_yd] if you just let me do my job." scene 05_067 mom "Okay. I...I trust you." scene 05_066 mom "{i}(No I don't! I don't like him taking control. But what choice do I have?){/i}" pl "Everything will be fine. I will go and talk to the police today to let them know what has happened." pl "Maybe they will assign more resources to catching the stalker now." pl "But I need you to call them and let them know that you have hired me. They won't talk to me otherwise." scene 05_067 mom "Yes. Of course." scene 05_066 pl "Please try not to worry. [name_yd] is going to be fine. I will protect her." pl "And I'm sorry about what happened with [name_od]. Is everything going to be alright with her?" scene 05_065 mom "Yes. Don't worry about her. She'll calm down, eventually." mom "She has always had a temper." mom "That is why I pushed her into sports. To try and channel her energy and aggression." mom "But..." scene 05_066 pl "But what?" scene 05_067 mom "Nothing. It's not your concern." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4.0 #KoGa3 END# mom "I'll go and make us that coffee." pl "{i}(What was that \"but\"? Does [name_mom] suspect there is something going on with [name_od]?){/i}" show black with fade scene 05_088 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# yd "Morning, Mom!" mom "Good morning, sweetheart." mom "Do I get a hug this morning?" scene 05_090 yd "Of course you do, Mom!" yd "Mmmmmm. I love you, Mom." mom "Thank you, sweetheart. I love you too!" mom "My day isn't the same if I haven't had my hug in the morning." scene 05_094 mom "Did you sleep okay last night, after the...false alarm?" scene 05_092 yd "Yes. But the nice dream I was having didn't continue!" scene 05_094 mom "Oh, I'm sorry, sweetheart. What was your dream about?" mom "Not that boy that you like? What is his name? Mack? Jack?" scene 05_092 yd "Mom! You know it's Zak. And no, it wasn't about him!!" yd "You're so mean to me, Mom! Always teasing me!!" mom "*LAUGHS*" scene 05_094 mom "I'm sorry, sweetheart." mom "Okay. You'd better hurry up and get ready. Otherwise [name] will leave without you!" mom "He's had his coffee and is ready to go." show black with fade scene 05_140 with fade pl "I haven't seen you wear that jumper before, [name_yd]. Is it new?" yd "No, it's not new. It's my best jumper so I don't wear it very often." scene 05_142 with dissolve yd "Mom bought it me for my birthday. It's from Valentini!" pl "Valen who?" yd "*LAUGHS* Valentini! Don't you know who that is?" scene 05_140 with dissolve pl "I'm sorry. Should I know who that is?" yd "No. I guess not. They don't design menswear." pl "Oh. So it's a fashion designer?" yd "Yes! And they're {i}really{/i} expensive." yd "But that's not why I like it. I just think it looks really nice. And it's so comfortable!" scene 05_142 with dissolve yd "What do you think, [name]? I really like the pattern." pl "I like it. It looks very good on you." yd "Do you really think so?" pl "Yes I do." yd "And did you notice that I'm wearing my hair down?" pl "Yes, I did." yd "And you still think it looks better like this?" pl "Yes, I do. It looks beautiful." scene 05_144 with dissolve yd "Thank you." pl "{i}(*LAUGHS* She's fishing for compliments. That's so sweet.){/i}" pl "{i}(But it really does look beautiful like that.){/i}" pl "So, who are you trying to impress?" scene 05_145 with dissolve yd "What?! What do you mean?! I'm not trying to impress anyone!" pl "Oh. I'm sorry, [name_yd]. I just assumed..." pl "{i}(Damn it. I've embarrassed her. She's obviously trying to catch the eye of some boy.){/i}" pl "{i}(Why am I even asking such questions?!){/i}" pl "{i}(Just focus on your job and drive the car.){/i}" show black with fade scene 05_147 with fade pl "Okay. Here we are, [name_yd]." pl "Work hard. Stay out of trouble. And call me if you need me." yd "Yes, Mom! *LAUGHS*" pl "And I'll pick you up at the usual time shall I?" yd "Yes, please. Thank you, [name]." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 5.0 #KoGa3 END# pl "{i}(Great. That will give me time to talk to the police and then grab a couple of hours sleep.){/i}" show black with fade scene 05_150 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious2 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# dav "{i}(She should be here soon.){/i}" dav "{i}(Just take a deep breath and keep calm! You can do this!!){/i}" dav "{i}(Too late! Here she comes!!){/i}" scene 05_152 dav "{i}(She looks so sad! I know I could make her happy...){/i}" dav "{i}(I love that she doesn't wear makeup or dress in slutty clothes like all of the other girls.){/i}" dav "{i}(She doesn't need to. She's so pretty!){/i}" scene 05_154 dav "{i}(Look at her beautiful golden hair!){/i}" dav "{i}(Quick, say something!){/i}" dav "Hi, [name_yd]." scene 05_155 yd "Oh. Hi, David!" dav "{i}(You look beautiful this morning, [name_yd]!){/i}" dav "{i}(Would you like to go out with me at the weekend?){/i}" scene 05_156 dav "{i}(I should have said that! Why didn't I say that?!){/i}" dav "{i}(*SIGH* I love her so much! I love her so much that it hurts!!){/i}" scene 05_157 dav "{i}(Why does she like that fucking asshole Zak!! She's too good for him.){/i}" dav "{i}(He treats girls like shit! And hurts every one that he goes out with!!){/i}" scene 05_158 dav "{i}(But I won't let him hurt [name_yd]!){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4.0 #KoGa3 END# dav "{i}(She's meant to be with me and no one else!){/i}" show black with fade scene 05_165 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicMC1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# pl "Detective Carter, thanks for seeing me." det "No problem, [name]. It's good to see you again." det "And please, it's just Carter." det "Have a seat." scene 05_167 det "It's been a couple of years. How have you been?" pl "Good, thanks. Yourself?" scene 05_168 det "Never better. *LAUGHS*" det "[name_mom] Lloyd called earlier to let me know that she had hired you." det "She gave me permission to share any relevant information with you. So I guess you're here to find out what I know?" pl "That's right. I have some questions I'd like to ask you, if you don't mind." scene 05_169 pl "And I also have something to give you which might help your investigation." det "Well that would be great. We could use some help right now because basically we have nothing!" scene 05_167 pl "Really? You've got no idea who is stalking [name_yd]?" det "I'm afraid not." det "We have his DNA from semen on the envelope but nothing to match it to. He isn't in our database." scene 05_168 det "A neighbour saw someone hanging around outside the house, but it could have been a photographer for all we know." pl "Okay. Well, I'm afraid that the stalker got inside the house last night and left this." scene 05_175 det "Inside the house? How? Is the girl okay?" pl "Everything is fine. The alarm scared the stalker off." scene 05_177 pl "Unfortunately, [name_mom] forgot to lock the patio door." pl "I'm afraid this is all getting too much for her. She isn't coping well." det "I see. Well thanks for bringing this in. I'll have forensics take a look at it." scene 05_181 det "But apart from the semen on the envelope the stalker has been very careful not to give us anything else." det "No hairs. No fingerprints. They even wet the envelopes rather than licking them." scene 05_182 pl "Really? Doesn't that seem odd?" det "It does. To take such care to avoid giving us forensic evidence, but then splashing semen all over the envelope." pl "Do you think it could be an attempt at misdirection?" pl "Do you think it could even be a woman?" scene 05_183 det "A woman? Hmmm, to be honest I hadn't even considered that as a possibility." det "Obviously, we deal with quite a lot of stalkers in Hillside and they are almost always men." det "Whoever it is, they're smart." scene 05_180 det "Real smart. He's outwitted us all so far." det "I wouldn't be surprised if he {b}was{/b} playing games with us." det "Attempting to misdirect us and make the police department look like fools." det "I thought we'd have caught him by now. We normally apprehend them fairly quickly." det "But not this one!" pl "{i}(It almost sounds like Carter admires the stalker?){/i}" pl "{i}(Maybe it's just a professional respect, like we used to respect our enemies?){/i}" pl "Well, if he's stupid enough to come back to the house then this will all be over very quickly." scene 05_183 det "Good." det "I don't care what you do. Just try not to make too much paperwork for me. *LAUGHS*" pl "{i}(I need to try and get information on [name_mom]'s attacker. While I'm here.){/i}" pl "{i}(I have to find out who that sick bastard is.){/i}" pl "{i}([name_aunt] made me promise that I wouldn't say anything, but Carter must already know about the attack.){/i}" scene 05_182 pl "Carter, I'm not supposed to talk about this, but I'm assuming that you must already know." pl "And it's important to the case." pl "I know that [name_mom] has been assaulted in the past. Have you checked out her attackers as possible suspects?" scene 05_184 det "Assaulted? I haven't heard anything about any assaults. When was this?" pl "I don't know any details. Just that she has been both sexually and physically assaulted in the past." pl "She was hospitalized in one attack and the police attended. I assumed you knew?" scene 05_183 det "Huh. None of my investigations turned up anything like that!" det "But, to be honest, I would have been surprised if she hadn't been assaulted." scene 05_184 det "I know that sounds terrible, but that's how it is in Hillside." det "Even the biggest female stars have a tough time here." det "What wouldn't be a surprise is if the assaults were made to go away somehow. If you know what I mean." scene 05_182 det "Thanks for letting me know about this. I'll look into it and see if I can dig anything up." det "Somebody in the department must know something. And if I do find anything I'll let you know." pl "Thanks, Carter. I'd appreciate that." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4.0 #KoGa3 END# pl "I have a feeling that [name_mom] may be in as much danger as her daughter." show black with fade scene 05_240 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# yd "{i}(If Zak is at college today he should be by his car.){/i}" yd "{i}(I'm so nervous. Am I really going to try and attract his attention?!){/i}" yd "{i}(I can't believe I'm actually thinking about doing this!){/i}" scene 05_242 yd "{i}(He's there!){/i}" scene 05_241 yd "{i}(Oh no. I can't do this...it feels like my legs are going to give way!){/i}" yd "{i}(Quick! Hide before he sees me!){/i}" scene 05_244 yd "{i}(I'm wearing my best jumper. And [name] says my hair looks beautiful like this. I must look okay?){/i}" yd "{i}(If I walk past then I'm sure Zak will notice me! Won't he?){/i}" yd "{i}(What if he sees me and he asks his friends who I am and he gets my number and calls me!!!){/i}" yd "{i}(That would be SO amazing! But what would I say to him?!){/i}" yd "{i}(Ohh...I can't...I need to phone [name_od]. She will know what to do.){/i}" scene 05_245 yd "{i}(Please answer!){/i}" od "Hey, Em. How's my baby sister?" scene 05_247 yd "[name_od], I need your help!" yd "There's this boy..." od "No! My baby sister likes a boy?!" scene 05_246 yd "[name_od], please! I really like him. What do I do?" od "What's the problem? Where is he?" scene 05_248 yd "He's by his car in the parking lot. I want to get his attention. What should I do?" od "Just walk past him and be sexy." yd "But he's with a couple of other girls!" scene 05_246 od "Forget those bitches! You're better looking than them!" od "Be confident. Don't look at him. You don't want him to know that you like him." yd "I don't?" od "No." scene 05_248 yd "But how do I \"be sexy\"?" od "Remember how, when we were growing up, we'd pretend to be Mom walking down the catwalk?" scene 05_247 yd "Yes." scene 05_245 od "Well, just do that. Stick your butt and chest out and walk past him like you were Mom on the catwalk." yd "Oh...I don't know if I can do this, [name_od]!" od "Of course you can, Em! Now do it then call me back and tell me how it went." yd "Okay. I'll try. Thank you!" scene 05_250 yd "{i}(If I want to be with Zak then I have to do this!){/i}" yd "{i}(I CAN do this!){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 1.0 #KoGa3 END# scene 05_251 with dissolve #KoGa3 START# $ KoGa3CurrentMusic=MusicEnergetic1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# yd "{i}(Here goes!){/i}" yd "{i}(Pretend that I'm Mom on the catwalk...){/i}" scene 05_252 yd "{i}(Just stay calm, [name_yd]. Stick your chest out..){/i}" yd "{i}(Look at the girls he is with! He's never going to look at me...){/i}" scene 05_254 with dissolve yd "{i}(Wait...I think he IS looking at me! Zak Prince is looking at ME!){/i}" yd "{i}(I can't believe it!!){/i}" scene 05_258 yd "{i}(I did it! And Zak looked at me, I'm sure he did!!){/i}" yd "{i}(This is so amazing!!!){/i}" scene 05_259 with dissolve yd "{i}(My heart is beating SO fast...I'm tingling all over!){/i}" yd "{i}(I did it! *LAUGHING*){/i}" scene 05_260 yd "{i}(It feels so good! I actually did it!){/i}" #yd "{i}(.){/i}" scene 05_262 play sound "audio/text_alert_01.ogg" yd "{i}(That's a message on my phone. It must be [name_od] wanting to know how it went!){/i}" yd "{i}(I can't wait to tell her! She's going to be so surprised that I did it!!){/i}" #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# scene 05_264 yd "{i}(What?!){/i}" yd "{i}(Zak won't go out with me?!){/i}" scene 05_268 yd "{i}(How do they know that I like Zak?){/i}" yd "{i}(They must be watching me! They're watching me right now!!){/i}" scene 05_265 play sound "audio/text_alert_01.ogg" yd "{i}(Everyone is laughing at me?!){/i}" yd "{i}(No! I feel so humiliated!){/i}" scene 05_270 with fade yd "*CRYING*" scene 05_272 yd "Now everyone knows I like Zak!" scene 05_274 play sound "audio/stall_door_slam.ogg" "*DOOR SLAM*" scene 05_276 yd "*CRYING*" #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon a small branching point if Emma points > 8") #KoGa3End yd "{i}(Why is everyone so mean?!){/i}" yd "{i}(Why won't Zak go out with me?){/i}" #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if pts_yd > 8: yd "{i}(I wish [name] was here.){/i}" yd "{i}(I always feel better when I'm with him!){/i}" else: yd "{i}(I wish Mom was here.){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 1.0 #KoGa3 END# scene 05_300 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicMC2 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# pl "{i}(It's after three. Where is she?){/i}" scene 05_302 pl "{i}(Everybody else is leaving.){/i}" pl "{i}(She's not answering her phone either. I'd better go and look for her.){/i}" pl "{i}(I knew this would happen. She's gone off somewhere because she doesn't know the danger she is in!){/i}" scene 05_310 with fade pl "Excuse me, miss." "Girl" "What?" pl "I'm looking for [name_yd] Lloyd. Do you know her?" scene 05_312 "Girl" "Yeah. I know her." "Girl" "I mean, we're not friends or anything." scene 05_310 pl "Great. I don't suppose you know where she is, do you?" scene 05_312 "Girl" "Why would I know where she is?" "Girl" "But you might want to check the toilets. She spends a lot of time in there." scene 05_310 pl "The toilets?" scene 05_314 "Girl" "Yeah. She goes there to cry. *LAUGHS*" scene 05_315 with dissolve pl "{i}(What a bitch!){/i}" pl "{i}([name_yd] spends a lot of time in the toilets? Crying?){/i}" pl "{i}(Oh, [name_yd]. I can't stand the thought of her being sad.){/i}" show black with fade scene 05_320 with fade pl "{i}(Here are the toilets.){/i}" pl "{i}(I hope nobody sees me. And I hope there is nobody else in there!){/i}" scene 05_274 pl "[name_yd!u]!" pl "Are you in here?" scene 05_277 yd "{i}(Is that [name]?){/i}" yd "[name]. Is that you?" scene 05_274 pl "Yes. [name_yd], are you okay? What is going on?" yd "I'm fine. I...I just needed to use the toilet." pl "[name_yd], you're not lying to me are you?" pl "You were supposed to meet me. Is everything alright?" yd "..." scene 05_323 pl "[name_yd], open the door." yd "I don't want to." pl "Please, [name_yd]." scene 05_324 pl "Look at me." yd "No." scene 05_326 #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon a branching point if Emma points > 10") #KoGa3End pl "Oh, sweetheart. What's wrong? Why were you crying?" yd "It's nothing. It's silly." #KoGa3 START# $ KoGa3ChoiceText1 = _("\n{color=#008000}recommended (Emma points){/color}") if KoGa3ChoiceOption == 1: $ KoGa3ChoiceView1 = KoGa3ChoiceText1 #KoGa3 END# #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if pts_yd > 10: menu: "Offer her a hug [KoGa3ChoiceView1]": $ yd_choice_03 = 1 pl "Would a hug make you feel better?" yd "Yes!" pl "Come here. Everything is going to be okay." scene 05_327 show screen screenPtsYdPlus $ pts_yd += 1 pl "Whatever is bothering you it can't be silly if it has you this upset." pl "Why don't you tell me what it is?" yd "It's nothing. It's just...it doesn't matter." scene 05_329 pl "If you tell me what the problem is then maybe I can do something about it." yd "{i}(Should I tell [name]? I know he would try to help me because he's nice. But what can he do?){/i}" scene 05_332 yd "It's okay." yd "I feel much better now. Thank you." "Don't offer": $ yd_choice_03 = 0 pl "{i}(I hate to see her upset, but I need to leave. I'll be in trouble if somebody catches me in here.){/i}" pl "Come on, [name_yd]. Let's get out of here." pl "You can tell me what the problem is on the way home. Maybe I can do something about it?" yd "No. It's okay. It's nothing." yd "Let's just go home." else: $ yd_choice_03 = 0 pl "{i}(I hate seeing her upset, but I have to be detached and professional.){/i}" pl "{i}(And I shouldn't be in here. I need to leave quickly!){/i}" pl "Okay, [name_yd]. You'll feel better once we get you home." pl "{i}(That's it! [name_aunt] is right. We have to read those messages.){/i}" pl "{i}(I'll wait until she has a shower this evening and try to install the app onto her phone.){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 1.5 #KoGa3 END# show black with fade scene 05_410 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicMC3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# pl "{i}(Okay. [name_yd] is going to have a shower. Now is my chance.){/i}" pl "{i}(I just hope she has left her phone unlocked.){/i}" scene 05_416 pl "{i}(Right. Let's go!){/i}" #KoGa3Start if not persistent.ach_list_em[2]: $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon a game achievement available\n(click on the panties)") #KoGa3End pl "{i}(Wait! Am I really going to do this again?){/i}" pl "{i}(Yes! I have no choice. We have to find out who is sending those messages.){/i}" #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End ####################################################################################################### # HOTSPOT ACHIEVEMENT - EMMA 03 ####################################################################################################### # SCREEN 1 # ACHIEVEMENT IS ALREADY UNLOCKED if persistent.unlock_yd_03: scene 05_424 pl "{i}([name_yd]'s phone should be here somewhere.){/i}" jump ep05_hotspot_screen2 # NOT ALREADY UNLOCKED show screen screenEp05FindPanties01 #KoGa3Start show screen KoGa3ScreenStats #KoGa3End pl "{i}([name_yd]'s phone should be here somewhere.){/i}" jump ep05_hotspot_screen2 label emma03_unlock_complete01: hide screen screenEp05FindPanties01 # IF STATEMENT NECESSARY ELSE ROLLING BACK INCREMENTED THE COUNTER AGAIN if not persistent.ach_list_em[2]: $ persistent.ach_list_em[2] = True # record that this achievement has been completed $ achievementCountsUpdate() play sound "audio/award.ogg" # play award sound effect show screen image_unlocked # show achievement completed notification # UNARCHIVE HQ IMAGE $ unarchive("images/gallery/hq/hq_emma_003.jpg", "HQ Images/hq_emma_003.jpg") scene 05_424 pl "{i}([name_yd]'s phone should be here somewhere.){/i}" jump ep05_hotspot_screen2 # SCREEN 2 label ep05_hotspot_screen2: hide screen screenEp05FindPanties01 # ACHIEVEMENT IS ALREADY UNLOCKED if persistent.ach_list_em[2]: scene 05_424 pl "{i}(There it is on her desk. And it looks like she left it unlocked.){/i}" jump ep05_findpanties_end # NOT ALREADY UNLOCKED show screen screenEp05FindPanties02 #KoGa3Start show screen KoGa3ScreenStats #KoGa3End pl "{i}(There it is on her desk. And it looks like she left it unlocked.){/i}" jump ep05_findpanties_end label emma03_unlock_complete02: hide screen screenEp05FindPanties02 # IF STATEMENT NECESSARY ELSE ROLLING BACK INCREMENTED THE COUNTER AGAIN if not persistent.ach_list_em[2]: $ persistent.ach_list_em[2] = True $ achievementCountsUpdate() play sound "audio/award.ogg" show screen image_unlocked # UNARCHIVE HQ IMAGE $ unarchive("images/gallery/hq/hq_emma_003.jpg", "HQ Images/hq_emma_003.jpg") scene 05_424 pl "{i}(There it is on her desk. And it looks like she left it unlocked.){/i}" jump ep05_findpanties_end label ep05_findpanties_end: hide screen screenEp05FindPanties02 ####################################################################################################### # END HOTSPOT ACHIEVEMENT - EMMA 03 ####################################################################################################### scene 05_434 pl "{i}(I need to be quick.){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4 #KoGa3 END# pl "{i}(Just install the app and get out of here before she comes back from the shower.){/i}" scene 05_455 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# play ambient "audio/shower_loop.ogg" yd "{i}(I can't believe Zak looked at me! My heart was beating so fast!! *LAUGHS*){/i}" yd "{i}(But what about the messages?){/i}" scene 05_458 yd "{i}(I bet it was one of those girls that were bothering Zak! They were just jealous that he looked at me!){/i}" yd "{i}(Maybe Zak will ask me out after I've lost some weight?!){/i}" yd "{i}(I can't wait to start running with [name] and get into shape!!){/i}" scene 05_434 stop ambient pl "{i}(Right. App is installed. I just have to wait until [name_yd] receives another message.){/i}" pl "{i}(But right now I need to get out of here quickly before she comes back.){/i}" show black with fade scene 05_600 with fade yd "{i}(Finally! It's the weekend and we can go running.){/i}" yd "{i}(But what am I going to wear?){/i}" yd "{i}(All of my running clothes are so tight!){/i}" scene 05_604 yd "{i}(They make my bottom look so big!!){/i}" yd "{i}(It's a good job we're going running in the hills. It will just be me and [name].){/i}" scene 05_600 yd "{i}(There won't be anybody else there to look at my big bum.){/i}" yd "{i}(Okay. These will have to do. I hope [name] is ready!){/i}" scene 05_610 with fade yd "Are you ready, [name]?" pl "Yes. All set!" yd "Great! I'm so excited! I used to go running with [name_od] all the time. I've really missed it!" pl "Have you told your mother that we are leaving?" scene 05_612 with dissolve yd "Mom has already left." yd "She's going to the big event tonight so her and Aunt [name_aunt] have to get their hair done and stuff." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 4 #KoGa3 END# pl "Oh, that's right. So it's just you and me today." show black with fade play sound "audio/car_door_01.ogg" scene 05_617 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# pl "Okay. Let's go!" yd "*LAUGHING*" pl "What's so funny?" scene 05_618 with dissolve yd "You're going the wrong way! The hills are the other way." yd "I know a great place where we can go. [name_od] used to take me there all the time!" pl "We're not going to the hills." scene 05_621 with dissolve yd "What? But I thought we were going to the hills?!" pl "I'm sorry, [name_yd], but you haven't been running for a long time." pl "I think that the hard, rocky ground and the steep terrain would be too much for you." yd "Oh. I guess so. Then where are we going?!" pl "We are going to...the beach!" pl "It's nice and flat with soft sand. It should be perfect for you to start back on." scene 05_620 with dissolve yd "The beach? But I don't want to go to the beach!" yd "I don't like the beach, [name]! There are too many people there!!" yd "{i}(I can't go to the beach! Not in these tight pants. Everybody will be staring at me.){/i}" pl "Don't worry. We're going to a secret beach. There won't be anybody else there." scene 05_619 with dissolve yd "Really? Do you promise?" pl "I promise." yd "Are you sure there won't be anybody else there?" pl "Yes. We'll go and check it out and if you don't like it we'll find somewhere else. How about that?" yd "Okay! Thank you." show black with fade play sound "audio/car_door_01.ogg" scene 05_624 with fade pl "This is it. What do you think?" yd "Wow! It's so beautiful. I've never been here before." pl "Nobody comes here. We have the beach all to ourselves." scene 05_628 yd "Why doesn't anybody come here? It's amazing!" pl "There's nothing here except the beach. No amusements, drinks, or ice-creams. Nothing." pl "Oh, and the beach is also blocked off by this wall so we have to climb over it." scene 05_629 #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon a branching point if Emma points > 10") #KoGa3End yd "How am I going to climb over that? It's too big!" pl "I thought you could just sit on it and swing your legs over." #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if pts_yd > 10: yd "No. You'll have to help me over!" pl "Can't you climb up if you hold my hand?" yd "No. It's too big, [name]! You'll have to lift me over." #KoGa3 START# $ KoGa3ChoiceText1 = _("\n{color=#008000}recommended (Emma points){/color}") if KoGa3ChoiceOption == 1: $ KoGa3ChoiceView1 = KoGa3ChoiceText1 #KoGa3 END# menu: "Lift her over [KoGa3ChoiceView1]": $ yd_choice_04 = 1 pl "Lift you over? Are you sure?" scene 05_628 yd "Yes." pl "Well, okay." scene 05_636 yd "But hold me tight, [name]! I don't want you to drop me. *LAUGHS*" yd "Ow! Not that tight!! *LAUGHS*" pl "Sorry. Are you ready?" yd "Yes!" pl "Okay. Here we go..." pl "3." pl "2." scene 05_638 yd "*SCREAM*" yd "*LAUGHING* [name]! I wasn't ready!!" yd "{i}(Wow! [name] is so strong! *LAUGHS*){/i}" scene 05_640 with dissolve pl "[name_yd], what are you doing? I thought you were going to jump down the other side?" yd "Sorry, [name]! I just wanted to see what the view was like from up here. It's amazing!" yd "I can see for miles. Is this what it's like to be you? *LAUGHS*" yd "I think I can see our house!" pl "Sweetheart, you have to get down. If you fall and hurt yourself your mother will hold me responsible." yd "I won't fall if you hold me, [name]." scene 05_642 pl "{i}(This is really inappropriate! I'm glad there is nobody else here.){/i}" pl "{i}(But it's good to see her happy after she was so upset yesterday.){/i}" scene 05_646 yd "Look, it's like we're in that movie! *LAUGHS*" pl "[name_yd]." scene 05_650 yd "Okay. I'm sorry, [name], but that was so much fun!" "Refuse": $ yd_choice_04 = 0 pl "[name_yd], I can't do that. It isn't appropriate." yd "But how am I supposed to get over the wall?" pl "Just sit on it and swing your legs over. It'll be fine." yd "But I'll get a dirty bum!" pl "No you won't. Now come on, just sit down there and get your leg over." scene 05_649 yd "Okay." yd "It's so high, [name]." scene 05_650 yd "I'm over! I made it!" pl "Well done." else: $ yd_choice_04 = 0 yd "I guess so." scene 05_649 yd "But I'm going to get a dirty bum!" yd "I don't like this wall." scene 05_650 yd "Okay. I'm over." yd "Come on! I'll race you to the sea!" scene 05_652 pl "[name_yd], wait!" yd "Hurry up, [name]. I'm going to beat you!" scene 05_654 pl "[name_yd!u]!" pl "{i}(This is why she needs to know the truth! She can't run off like this!!){/i}" scene 05_656 pl "[name_yd], wait!" yd "*LAUGHS*" scene 05_657 play ambient "audio/waves_01.ogg" pl "[name_yd]! Please don't run away from me again." yd "Why? Can't you keep up? *LAUGHING*" scene 05_659 yd "I'll race you!" pl "Where are you going now?" yd "Back this way, [name]!" pl "Please, [name_yd]. Take it easy. You haven't been running for a long time and those are new shoes." scene 05_660 with fade yd "It feels so good to be running again!" yd "How far do you think we've run so far, [name]?" pl "Not very far. But I don't think we should go much further today." yd "Just a bit further. Come on...race me!" scene 05_661 pl "[name_yd], wait!" yd "You won't catch me!" pl "{i}(We'll see about that!){/i}" scene 05_662 yd "Hey! You're cheating!!" pl "Running faster than you is cheating now?!" yd "Yes! *LAUGHING*" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 3 #KoGa3 END# scene 05_663 yd "Ow!" pl "What's wrong, [name_yd]? Are you okay?" #KoGa3 START# $ KoGa3CurrentMusic=MusicHome1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# scene 05_664 yd "It's okay. My feet are just a bit sore." pl "I told you to take it easy." yd "I'm sorry, [name]. But I was having so much fun!" yd "I'm going to take my shoes off." scene 05_666 yd "Ooh, they're so sore." pl "Can you walk back to the car?" yd "Yes. I think so." pl "I have some ointment back at the house that will make them feel better." scene 05_668 yd "*LAUGHS* Really?" pl "Yes. Why are you laughing?" yd "I didn't think boys used ointments and creams!" pl "Well, they do when they get old like me." yd "*LAUGHS* You're not old." pl "Well, thank you. That's nice of you to say so." pl "Come on. Let's go back to the car." scene 05_670 yd "I'm sorry I ruined our run, [name]." pl "You didn't ruin it. I really enjoyed winning our race." scene 05_671 yd "Hey! You didn't win. The race was called off. *LAUGHS*" pl "Okay. Well next time we'll finish the race and see who is faster." yd "It will be me! *LAUGHS*" yd "So you'll take me running again?" pl "Of course. Once your feet are feeling better." yd "And can we come back to the beach? I really like it here." pl "If that's what you want." yd "It is!" pl "In that case, we'd better get home then and make your feet better." stop ambient show black with fade scene 05_680 with fade pl "Okay. Sit on the bed and I'll find you the ointment." pl "It might feel a little hot and tingly when you rub it in." yd "What? It's not going to hurt, is it?" pl "Not exactly. It's more of a burning sensation." scene 05_682 yd "Oh, I don't want to put it on then!" pl "It won't hurt. And it will make your feet feel better." #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon a branching point if Emma points > 12") #KoGa3End yd "You promise?" pl "I promise." #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End scene 05_683 if pts_yd > 12: yd "Well I don't like the sound of it. Can you put it on for me?" pl "You want me to put it on your feet?" yd "Yes, please." #KoGa3 START# $ KoGa3ChoiceText1 = _("\n{color=#008000}recommended (Emma points){/color}") if KoGa3ChoiceOption == 1: $ KoGa3ChoiceView1 = KoGa3ChoiceText1 #KoGa3 END# menu: "Apply the ointment [KoGa3ChoiceView1]": $ yd_choice_05 = 1 scene 05_686 pl "Okay. Lift your leg up for me then." yd "Thank you, [name]!" scene 05_688 pl "Where does it hurt?" yd "All over! But mainly on the balls of my feet." pl "Okay." scene 05_690 pl "I'll just apply a little to start with." yd "*LAUGHING* [name], you're tickling me!" pl "I'm sorry. You're not ticklish, are you?" yd "I don't think so. But Mom says I am!" yd "She's so mean. She's always tickling me!" scene 05_691 pl "Okay. I'm going to start rubbing it in now." show foot_massage pl "How does that feel? I'm not hurting you, am I?" yd "No. That feels nice. I can feel it tingling!" pl "Is it easing the pain?" scene 05_695 show screen screenPtsYdPlus $ pts_yd += 1 yd "{i}(Mmmm. That feels really nice...){/i}" yd "{i}([name] is so gentle.){/i}" pl "[name_yd]?" scene 05_697 yd "What? Sorry. I was thinking about...about something else." pl "I've finished this one. Do you want me to do your other foot?" yd "Yes, please! That one feels much better now." scene 05_698 with fade yd "{i}(That feels so good. I don't want [name] to stop!){/i}" yd "{i}(Mmmmm. I feel so relaxed...){/i}" yd "{i}(Ooooh...yes...){/i}" scene 05_687 with fade pl "Okay. That one is done too." yd "{i}(Oh no. I wish [name] would keep going. That felt amazing!){/i}" yd "Thank you, [name]." yd "My feet feel so much better!" "Don't apply it": $ yd_choice_05 = 0 pl "I'm sorry, [name_yd], but I can't do that." pl "I don't think it would be appropriate." yd "Why not?" pl "Because your mother wouldn't like it. I'm sorry." yd "Oh. That's okay. I don't think I want to put any on anyway." else: $ yd_choice_05 = 0 yd "I don't think I'm going to put any on." yd "My feet aren't hurting too much now." yd "I'm sure they'll be better by the next time we go for a run!" pl "Well, if you change your mind, just come and ask me for the ointment." scene 05_687 pl "Okay. So what are we going to do tonight while your mother is out?" yd "Ooh. I thought we could watch a movie!" yd "I have this really good movie that I think you will like! It's called The Pool Boy!" yd "It's my favourite." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 5 #KoGa3 END# pl "Sounds great." pl "We'd better get freshened up then and see about getting something to eat." show black with fade scene 05_800 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicLucy1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 1.5 fadeout 0.5 loop #KoGa3 END# aunt "What's wrong? You're not still worrying about leaving [name_yd] with [name], are you?" scene 05_802 mom "No. Nothing's wrong..." aunt "I thought you would have learnt not to lie to me by now, [name_mom]!" mom "Okay. I made a fool of myself with [name]." mom "I wanted to talk to him this morning, to apologize, so I knocked on his door." mom "When he didn't answer I just went in." mom "He had promised to stay awake and I assumed that he had fallen asleep." mom "But he had stayed awake all night to keep [name_yd] safe. He was just taking a quick shower..." scene 05_800 aunt "Oh! Now this is getting interesting! Please continue!!" scene 05_802 mom "He heard me calling him and came out in just a towel..." scene 05_800 aunt "Really?! What was he like, [name_mom]?" aunt "Does he have big muscles? What am I saying, I know he has big muscles, but how big?" scene 05_803 mom "[name_aunt], he has a tattoo on his chest! It's so ugly!!" aunt "Seriously? Just when I thought he couldn't get any hotter!" mom "[name_aunt!u]! I'm serious...and you promised you wouldn't fool around with him!!" scene 05_800 aunt "I'm sorry. I can still look can't I?" aunt "But what's wrong with having a tattoo?" aunt "You know he was in the military. Of course he's going to have tattoos." scene 05_802 mom "But this is on his chest, and..." aunt "And what?" mom "It had a skull and some guns." scene 05_800 aunt "Oh no! Not a skull and some guns!" aunt "That sounds kind of hot to me!" scene 05_803 mom "I'm serious, [name_aunt]!" scene 05_802 mom "Do you think he killed people?" aunt "What? *LAUGHS*" mom "In the military. Do you think he actually killed people?" aunt "Well I hope so! That's their job, isn't it?" scene 05_803 mom "Can you be serious for one second?!" scene 05_804 aunt "[name_mom], I'm disappointed in you! You hired him because he is tough and now you're judging him!" aunt "Shame on you!" scene 05_802 mom "I wasn't judging him. Well, maybe I was. But what if he killed people. What if he is a killer?" aunt "Then anybody who tries to hurt [name_yd] is in big trouble!" scene 05_800 aunt "Okay. We're here. Did you remember to wear your panties?" scene 05_803 mom "[name_aunt]! Of course I did." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 6 #KoGa3 END# scene 05_812 aunt "There's no need to snap. I'm just doing my job!" aunt "Remember to smile and keep your legs closed as you get out of the car!" #KoGa3 START# $ KoGa3CurrentMusic=MusicEnergetic1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 1.5 fadeout 0.5 loop #KoGa3 END# scene 05_814 play sound "audio/shutter.ogg" scene 05_814f scene 05_814 with shutter "[name_mom!u]!" play sound "audio/shutter.ogg" scene 05_814f scene 05_814 with shutter "OVER HERE!" play sound "audio/shutter.ogg" scene 05_814f scene 05_814 with shutter "[name_mom!u]! LOOK AT ME!" scene 05_815 play sound "audio/shutter.ogg" scene 05_815f scene 05_815 with shutter "OVER HERE, [name_mom!u]!" scene 05_816 play sound "audio/shutter.ogg" scene 05_816f scene 05_816 with shutter "[name_mom!u]! [name_mom!u]!" scene 05_817 play sound "audio/shutter.ogg" scene 05_817f scene 05_817 with shutter "YOU LOOK GREAT, [name_mom!u]!" scene 05_819 play sound "audio/shutter.ogg" scene 05_819f scene 05_819 with shutter "[name_mom!u]!" scene 05_820 play sound "audio/shutter.ogg" scene 05_820f scene 05_820 with shutter "HEY! JUST [name_mom!u]!!" "YOU'RE IN THE WAY!" play sound "audio/shutter.ogg" scene 05_820f scene 05_820 with shutter "GET OUT OF THE WAY, BLONDIE!" scene 05_824 play sound "audio/shutter.ogg" scene 05_824f scene 05_824 with shutter "SHOW US THE LEGS!" scene 05_825 play sound "audio/shutter.ogg" scene 05_825f scene 05_825 with shutter "[name_mom!u]! TURN AROUND" scene 05_826 play sound "audio/shutter.ogg" scene 05_826f scene 05_826 with shutter "[name_mom!u]!" scene 05_828 #KoGa3 START# if KoGa3Music == 1: stop music fadeout 6 #KoGa3 END# aunt "{i}(Get out of the way, [name_aunt]! Just [name_mom]!!){/i}" aunt "{i}(It's always just [name_mom].){/i}" show black with fade scene 05_830 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicHome1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# yd "{i}(Zak is so good looking! I can't believe he looked at me!!){/i}" yd "{i}(I wonder if [name] is enjoying the film as much as I am?){/i}" yd "What do you think of the movie, [name]? Do you like it?" #KoGa3 START# $ KoGa3ChoiceText1 = _("\n{color=#008000}recommended (Emma points){/color}") if KoGa3ChoiceOption == 1: $ KoGa3ChoiceView1 = KoGa3ChoiceText1 #KoGa3 END# menu: "Be honest": $ yd_choice_06 = 0 pl "It's not really my kind of film, to be honest." yd "Oh. Okay." yd "{i}(I felt sure [name] would love this. Maybe he would like Dance Gang better?){/i}" "Lie [KoGa3ChoiceView1]": $ yd_choice_06 = 1 show screen screenPtsYdPlus $ pts_yd += 1 pl "I do. It's very entertaining." yd "It is, isn't it! This is my favourite movie." scene 05_834 yd "{i}(Zak is so handsome!){/i}" scene 05_836 yd "{i}(Is [name] handsome?){/i}" yd "{i}(Aunt [name_aunt] thinks so! *LAUGHS*){/i}" scene 05_834 yd "{i}(It's so nice of him to watch the film with me.){/i}" yd "{i}(I wonder what he thinks of Zak?){/i}" scene 05_838 pl "Is something wrong, [name_yd]?" pl "Only, you keep looking at me." scene 05_840 pl "{i}(Why is she looking at me like that?){/i}" pl "{i}(Oh, who cares. Look at that face. *LAUGHS*){/i}" scene 05_841 yd "No. I'm sorry. I was just thinking about something." yd "I was thinking about my dad, actually." scene 05_838 pl "Your dad? What were you thinking?" scene 05_842 #KoGa3Start $ KoGa3ChoiceHints = 1 $ KoGa3ChoiceHintsText = _("WT+ hint: soon some additional text for \"yd_choice_06\"") #KoGa3End yd "I don't know. It's just nice sitting here watching the movie with you." yd "It's the kind of thing I always wanted to do with my dad...but he was never here." #KoGa3Start $ KoGa3ChoiceHints = 0 $ KoGa3ChoiceHintsText = "" #KoGa3End if yd_choice_06 == 1: yd "*LAUGHS* I'd make him watch all my silly movies and he'd pretend to like them. Just like you!" scene 05_843 pl "I'm sorry. I thought I was doing a good job pretending to like it. *LAUGHS*" scene 05_842 yd "It's okay. It's nice of you to pretend." yd "So what do you think of Zak?!" scene 05_843 pl "Zak?" scene 05_842 yd "Yes! Zak Prince. He's the actor that plays the pool boy." yd "He goes to my college!" scene 05_843 pl "Really? You go to college with famous actors?" scene 05_842 yd "Yes! He's so hot!!" scene 05_850 yd "Oops..." yd "{i}(This is so embarrassing! Why did I say that?!){i}" scene 05_852 pl "{i}(This is not good news. If [name_yd] starts dating then it will make guarding her much more difficult.){/i}" pl "{i}(Maybe I should check this kid out?){/i}" pl "{i}(No! It's none of my business who she dates.){/i}" pl "{i}(But I'm supposed to protect her?){/i}" pl "{i}(Protect her from the stalker! Not from picking bad boyfriends!){/i}" pl "{i}(I'm a bodyguard not her father!){/i}" show black with fade scene 05_844 with fade pl "{i}(She's fallen asleep.){/i}" pl "{i}(Why would anyone stalk her?){/i}" pl "{i}(She's so sweet and innocent.){/i}" pl "{i}(Her father must be a real asshole to have left [name_mom] and [name_yd]. [name_od] not so much! *LAUGHS*){/i}" pl "{i}(She wanted to wait up for [name_mom], but who knows what time she will come home.){/i}" #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious1a if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# scene 05_855 "{i}(Fuck! It's that big ugly guy I saw at the house before. Who is he?){/i}" play sound "audio/shutter.ogg" scene 05_858 with shutter scene 05_855 with shutter with Pause(0.5) "{i}(He must be security...a bodyguard perhaps.){/i}" "{i}(Whoever he is, he hasn't wasted any time getting friendly with [name_yd]...lucky bastard!){/i}" "{i}([name_mom] must have gone to the awards and left [name_yd] at home.){/i}" "{i}(Mmmm. Home alone with [name_yd]....yeah!){/i}" scene 05_856 "{i}(He's looking at her...){/i}" play sound "audio/shutter.ogg" scene 05_858 with shutter scene 05_856 with shutter with Pause(0.5) "{i}(Go on. Grab it! Grab that perfect little tit!!){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 2 #KoGa3 END# scene 05_844 pl "{i}(I'd better wake her up and tell her to go to bed.){/i}" #KoGa3 START# $ KoGa3CurrentMusic=MusicHome1 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# scene 05_846 pl "[name_yd]. [name_yd]!" pl "Wake up, sweetheart." scene 05_847 yd "Daddy?" pl "No, [name_yd]. It's just [name]. *LAUGHS*" yd "What's going on? Where am I?" pl "You fell asleep, sweetheart. We were watching a movie." scene 05_848 yd "Oh. I'm sorry. I felt so sleepy." pl "It's okay. But I think it's time for you to go to bed. Don't you?" pl "Don't worry. I'll wait up for your mother." #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious1a if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 0.5 fadeout 0.5 loop #KoGa3 END# scene 05_857 "{i}(He woke her up! What a fag!){/i}" "{i}(I'd have grabbed a piece of that for sure.){/i}" play sound "audio/shutter.ogg" scene 05_858 with shutter scene 05_857 with shutter with Pause(0.5) "{i}(Fuck! This was a waste of time!){/i}" "{i}(There's no point stopping here any longer.){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 1 #KoGa3 END# show black with fade scene 05_940 with fade #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# aunt "We're nearly there. Just got to...[name_mom]! Wake up." aunt "Damn it! I can't get the key in the lock..." scene 05_942 aunt "{i}(I hope [name] is still awake. I'm going to need his help to get Charlie into bed.){/i}" aunt "{i}(Ha! He'll be the first guy in years to get her into bed! *LAUGHS*){/i}" scene 05_943 pl "[name_aunt]! What's going on?" pl "What's wrong with [name_mom]. Is she okay?" scene 05_945 aunt "[name]! I'm glad you're still awake." aunt "Grab hold of her will you. She's falling asleep and I can't hold her any longer." scene 05_948 aunt "We need to get her up to her bedroom. You'll have to carry her." pl "[name_aunt], this isn't a good idea. [name_mom] won't like me touching her!" aunt "Then she shouldn't have gotten drunk! I can't carry her up the stairs!!" pl "Okay." pl "{i}([name_mom] won't be happy if she finds out that I carried her to bed.){/i}" scene 05_954 aunt "{i}(Wow! [name]'s so strong. He picked her up like she was nothing.){/i}" aunt "{i}(He's right, though. Charlie won't be happy if she knows about this.){/i}" aunt "{i}(Let's hope she can't remember anything when she wakes up.){/i}" aunt "Okay, [name]. Just be careful where you're putting those big hands of yours." scene 05_956 aunt "I'm watching you, mister!" pl "[name_aunt], this is no time for fooling around! Why is she in this state? Why didn't you stop her?" pl "You need to look out for your sister, [name_aunt]. She's really struggling with things at the minute!" aunt "I'm sorry, [name]. Let's get her to bed." scene 05_958 aunt "Okay. Put her onto the bed. Then we need to take her dress off." pl "What?! [name_aunt], I can't do that!" aunt "But we can't let her sleep in that dress. It cost ten thousand dollars!" pl "WHAT?!" scene 05_962 pl "TEN..." pl "{i}(Shit! Why did I look down?){/i}" scene 05_958 pl "Look, it doesn't matter. I can't be here when you're undressing her. You're on your own." aunt "Don't you want to be here, [name]?" aunt "Don't you want to help me take that dress off of [name_mom]'s perfect body?" scene 05_963 pl "[name_aunt]! Stop playing games!!" pl "I'm putting her down and then I'm leaving." scene 05_968 aunt "Well be careful, [name]. Those legs are worth ten million dollars." pl "What?! What do you mean?" aunt "We had them insured. That was the valuation. Ten. Million. Dollars." pl "Ten million? Seriously?!" aunt "What? You don't think they're worth that much, [name]?" pl "I don't know!" aunt "Take a look and tell me." pl "No, [name_aunt]! I don't want to look." pl "I'm leaving. I'll be in the lounge. We need to talk!" show black with fade scene 05_973 with fade pl "{i}([name_aunt] is so irresponsible!){/i}" pl "{i}(How could she let [name_mom] get into that state? And what was all that nonsense about?){/i}" scene 05_978 aunt "It's okay, [name], she's fast asleep." aunt "I can't believe you didn't want to help me get her out of that dress. *LAUGHS*" pl "[name_aunt], what the hell is wrong with you?! That's your sister!" pl "Would you really have let me undress your unconscious sister?" pl "And why is she in that state? Why didn't you look after her?" aunt "[name], it's okay. She just had a couple of drinks. That's all." scene 05_979 pl "Don't give me that bullshit, [name_aunt]! She's unconscious!!" pl "Don't you care about her?!" aunt "I'm sorry, [name]..." aunt "{i}(Why is he getting angry with me? I tried my best.){/i}" pl "[name_aunt], what's wrong? Why are you hiding your face?" aunt "I'm not." pl "Are you crying?" pl "Look at me!" scene 05_980 aunt "No. Please, [name]..." pl "[name_aunt]..." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 0.5 #KoGa3 END# scene 05_981 pl "WHAT THE FUCK?!" pl "WHO HIT YOU?!" #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# scene 05_982 aunt "[name], it's okay." pl "HOW IS IT OKAY?! TELL ME WHO HIT YOU, [name_aunt!u]?!!" scene 05_981 aunt "[name], please don't shout. You're going to wake [name_yd]." pl "Did they hit [name_mom] too?!" scene 05_983 pl "[name_aunt], tell me everything that happened. Tell me now!" aunt "Okay, [name]. Please, just stay calm." pl "Tell me, [name_aunt]." aunt "Alright." scene 05_984 with dissolve aunt "Things started off normally. These events are usually boring." aunt "[name_mom] puts on a tight dress and spends the evening smiling and talking to people." scene 05_870 aunt "But things quickly went bad. Harry was there." pl "Harry? The one that tried to rape [name_mom]?" scene 05_871 aunt "Yes. [name_mom] tried to get away from him but he wouldn't let her go." aunt "She forced a smile and acted like nothing was wrong." scene 05_873 har "[name_mom]. It's so wonderful to see you." har "And to see so much of you." aunt "Urgh! The way he was leering at her. It makes me sick!" scene 05_874 aunt "And that pig had his hands all over her." har "Everybody's looking at us, [name_mom]. You wouldn't want to make a scene would you?" show harry_squeeze #scene 05_875 har "Smile for the cameras, my dear." har "Mmmmmm." #scene 05_876 aunt "Then he invited her back to his office to finish talking about giving her a movie role." aunt "Can you believe that bastard?!" scene 05_989 aunt "Inviting her back to his office so he could finish raping her! That fuck!!" pl "And that's what made her drink?" scene 05_984 aunt "No. She runs into Harry every so often. I don't know how she does it but she manages to deal with it." pl "Then what was it? Why is she drunk? And why didn't you stop her?" scene 05_983 aunt "[name_mom] was busy doing her thing. I had some people I needed to talk to so I left her alone." aunt "When I came back I couldn't see her." scene 05_984 aunt "As I was looking around I caught sight of her going into the restroom." aunt "She looked worried. Scared even. So I went after her." scene 05_890 with fade mom "{i}(I can't believe he's here! What is he doing here?!){/i}" mom "{i}(He won't follow me in here...will he?!){/i}" scene 05_892 mom "{i}(Oh, [name_aunt]! Where are you? I need you!){/i}" #KoGa3 START# if KoGa3Music == 1: stop music fadeout 3 #KoGa3 END# mom "{i}(Someone's coming!!){/i}" scene 05_894 #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious4 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# "DID YOU THINK YOU COULD HIDE FROM ME IN HERE, YOU FUCKING BITCH!" mom "NO! PLEASE DON'T HURT ME!!" "YOU RUINED MY CAREER!!" "AND NOW YOU'RE GOING TO PAY!" scene 05_896 mom "Why are you doing this? I didn't do anything!" mom "Please! Just leave me alone!!" play sound "audio/door_hit.ogg" "DO YOU THINK THAT FUCKING DOOR IS GOING TO STOP ME!" play sound "audio/door_hit.ogg" "THEY WON'T BE ABLE TO FIX YOUR FACE THIS TIME!!" aunt "IF YOU TOUCH MY SISTER AGAIN I SWEAR TO GOD I WILL FUCKING KILL YOU!!!" mom "[name_aunt!u]!" "Oh look, it's the ugly sister!" "This is none of your business." aunt "Get out of here or I'll call for help!" "Whatever. I can wait." "I'm back now. It's only a matter of time before we run into each again, [name_mom]." aunt "You stay away from her, you..." play sound "audio/slap_face.ogg" "*SLAP*" "SHUT THE FUCK UP, BITCH!" mom "[name_aunt!u]!" scene 05_898 mom "[name_aunt], are you alright!" aunt "He hit me..." scene 05_900 mom "What is he doing here?! I thought he'd gone!" mom "Are you hurt?" aunt "I'm okay." mom "Let me help you." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 2.5 #KoGa3 END# aunt "I don't know why he is here." scene 05_902 #KoGa3 START# $ KoGa3CurrentMusic=MusicSerious3 if KoGa3Music == 1: stop music play music KoGa3CurrentMusic fadein 2.5 fadeout 0.5 loop #KoGa3 END# aunt "I wish [name] was here. That bastard wouldn't dare touch us if he were." aunt "Charlie, when this business with the stalker is over, you should keep [name] on." aunt "You wouldn't have to worry about that asshole, or any of the others, ever again." mom "{i}(Keep him on? The day he leaves can't come soon enough!){/i}" mom "{i}(But, maybe [name_aunt] is right? I wouldn't have to worry about being attacked if he were here.){/i}" scene 05_904 mom "Thanks for coming and saving me, [name_aunt]." aunt "That's what [name_aunt]'s here for!" mom "I'm sorry he hurt you. If he'd been in prison..." aunt "[name_mom], don't blame yourself. It's not your fault." aunt "How's my face? Is it okay?" scene 05_905 mom "Your cheek is red. I think it's going to bruise." aunt "Shit! Well we need to get out of here before it starts. I don't want people staring at me." aunt "Have you met everyone you have to meet?" mom "I just have one more group to meet. I'll be as quick as I can and then we can go." scene 05_906 aunt "Okay. Well I'll try to stay out of sight and keep a lookout for that bastard." aunt "Then we'll get the hell out of here." mom "{i}(The first thing I need to do is find a drink. I'm shaking!){/i}" scene 05_983 with fade pl "So this was the guy that beat [name_mom] up?" aunt "Yes." scene 05_990 aunt "I didn't see [name_mom] drinking, [name]. I swear." aunt "She must have had some while I was trying to stay out of sight." aunt "And the limousine had drinks in it. She could have been drinking while I was putting ice on my face." scene 05_983 pl "I'm sorry I got angry with you, [name_aunt]. It wasn't your fault." pl "Are you okay?" scene 05_984 aunt "Yes. Just a little shaken up. Thank you." aunt "I'm worried about [name_mom] though. Seeing him again...she was terrified." scene 05_989 aunt "But that's hardly surprising after what that bastard did to her." pl "[name_aunt], you have to tell me who this guy is. I'll take care of him." scene 05_991 aunt "And how are you going to do that, [name]?" pl "You don't need to know that. Just tell me who he is and I will make sure he doesn't bother you or [name_mom] again." scene 05_983 aunt "No, [name]. You need to focus on your job. [name_yd] needs you." pl "But what about the next time [name_mom] runs into this piece of shit?" pl "{i}(I can't let anything happen to [name_mom]. I'll protect her as well as [name_yd] if I have to.){/i}" scene 05_984 aunt "He left Hillside a couple of years ago. We didn't know that he was back." aunt "But now we do, I'll make sure [name_mom] doesn't run into him again. I'll keep her safe." scene 05_983 pl "{i}(It was really brave of [name_aunt] to step in like that knowing what that bastard is capable of.){/i}" pl "[name_mom] is lucky to have you as a sister, [name_aunt]. Very lucky." scene 05_990 aunt "Is she, [name]?" pl "What's that supposed to mean?" aunt "Nothing. It doesn't matter." scene 05_983 aunt "It's just that, sometimes...sometimes I hate her." pl "What?! [name_aunt], why?" scene 05_991 aunt "Because my whole life has revolved around her. I've never had a life of my own." aunt "I've always followed her. Always been in her shadow." aunt "Everyone ignored me growing up, even my family. They were always too busy doting on Charlie to bother with me." scene 05_983 aunt "Whenever anyone came to our house it was always \"Where's [name_mom]?\", \"I want to see [name_mom]\"." aunt "Even at my birthday parties all of my family would be more interested in her than me." aunt "Do you know what that feels like, to have your own family treat you like you're second best?" aunt "But it wasn't just my family." scene 05_991 aunt "Every guy in high school wanted to date her. Then every guy in college. Then every guy in Hillside." aunt "Whenever we were together she was always the focus of attention. And it's still the same now." scene 05_990 aunt "My office walls are decorated with big photographs of her. She's always there, making me feel inferior." aunt "I know I shouldn't hate her. I should be grateful, and I am." aunt "If it wasn't for her I'd be stuck back in our small hometown in some dead-end job." aunt "I wouldn't have the fantastic life in Hillside that I have now." aunt "You know, my first real boyfriend only dated me to try and get close to [name_mom]." pl "Oh, [name_aunt]. I'm sorry." scene 05_983 aunt "We'd been going out for a month when I suddenly noticed that he was always asking about her." aunt "Where's [name_mom]? What does [name_mom] like? Does [name_mom] have a boyfriend?" scene 05_989 aunt "I was so stupid. It took me a whole month to figure out he was just using me." aunt "My next boyfriend was the same. And the next. They all wanted her, not me." aunt "So I decided to turn the tables." pl "What do you mean? What did you do?" scene 05_984 aunt "I started to pick boys that I wanted to date and make them believe that I could get [name_mom] to go out with them." pl "[name_aunt]!" scene 05_983 aunt "I convinced the captain of the football team that I could get [name_mom] to date him." aunt "I couldn't, [name_mom] hated him. But I fucked him! I fucked the hottest guy in college!" scene 05_990 aunt "Not [name_mom]! Not my beautiful sister! Me! *CRYING*" aunt "[name_mom] knows what I'm like. She knows I'm a slut!" scene 05_983 aunt "You know, she made me promise not to fuck you, [name]?" pl "What? [name_aunt], what are you talking about?" scene 05_990 aunt "She knew I'd try, and I wanted to, [name]. But you're a good guy...too good for me." aunt "[name_mom] deserves someone like you. Someone to make her happy." aunt "I've ruined my chances of finding a good man. I know you wouldn't be interested in someone like me." #KoGa3 START# $ KoGa3pts_auntStart = 1 $ KoGa3ChoiceText1 = _("\n{color=#008000}recommended by me (Lucy route/points){/color}") $ KoGa3ChoiceText2 = _("\n{color=#ff0000}(stopping Lucy route){/color}") if KoGa3ChoiceOption == 1: $ KoGa3ChoiceView1 = KoGa3ChoiceText1 $ KoGa3ChoiceView2 = KoGa3ChoiceText2 #KoGa3 END# menu: "That's not true [KoGa3ChoiceView1]": $ aunt_choice_00 = 1 pl "[name_aunt], that's not true. You're a very attractive woman, and I don't care about your past." pl "If circumstances were different then I may have even responded to one of your clumsy passes!" scene 05_983 aunt "*LAUGHING* Clumsy?" aunt "Do you mean that, [name]? Honestly?" pl "I do, [name_aunt]. I know we would have a lot of fun together." show screen screenPtsAuntPlus $ pts_aunt += 1 aunt "I don't believe you, [name]. But, thank you." "I can't get involved [KoGa3ChoiceView2]": $ aunt_choice_00 = 0 pl "I'm sorry, [name_aunt], but I can't get involved. I have to focus on my job and protect [name_yd]." pl "If circumstances were different..." aunt "It's okay, [name]. You don't have to lie to me. I understand." aunt "I know I can't win against [name_mom]. Men will always choose her over me." scene 05_986 with dissolve pl "[name_aunt], don't do this to yourself. You're beautiful too, and a good person." scene 05_987 aunt "You don't know that, [name]. You don't know me." scene 05_986 pl "I know that you don't hate your sister. You wouldn't have put yourself in harm's way to protect her if you did." scene 05_987 aunt "Do you really think I'm a good person, [name]?" pl "Yes, I do." scene 05_988 aunt "Thank you. It means a lot to hear you say that." pl "[name_aunt], it's late. We should go to bed." pl "Is there anything you need? Are you in pain?" aunt "I'm okay, [name]. But there is something that I need." aunt "I need you to kiss me, [name]." pl "[name_aunt]. Please stop fooling around. Now isn't the time." scene 05_992 aunt "I'm not fooling around this time, [name]. I want you to kiss me." #KoGa3 START# if KoGa3Music == 1: stop music fadeout 3 #KoGa3 END# aunt "Will you kiss me, [name]?" jump ep06_start return ####################################################################################################### # LAST CHOICE RECORDED # mom : 2 # yd : 6 # od : 0 # aunt : 0 # # MAX POINTS AVAILABLE # mom : 6 # yd : 18 # od : 0 # aunt : 1 #######################################################################################################