#Audio Mod for the game "23 Sisters" / KoGa3# init python: def convert_float_into_time(t): i, f = divmod(t, 1) i = int(i) m, s = divmod(i, 60) h, m = divmod(m, 60) return "{:02}:{:02}".format(m, s) # new audio channel for the game #not used init python: renpy.music.register_channel("music1", mixer="music") renpy.music.register_channel("sound1", mixer="sfx") renpy.music.register_channel("sound2", mixer="sfx") #---------------------shortcut key for Mod menu screen---------------------# init python: # key: Shift + k. config.keymap['KoGa3ScreenModMenu'] = "shift_K_k" define config.overlay_screens = ["keymap", "quick_menu"] screen keymap: key "KoGa3ScreenModMenu": action [ SetVariable ("KoGa3ModMenuButtonPressed", True), Show("KoGa3ScreenModMenu") ] #---------------------Textbutton / Colors---------------------# init python: style.KoGa3_text.font = "KoGa3.ttf" #insensitive style.KoGa3_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_text.size = 30 #style.KoGa3_text.line_spacing = 30 style.KoGa3_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_1_text.font = "KoGa3.ttf" #selected 1 style.KoGa3_1_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_1_text.size = 30 #style.KoGa3_1_text.line_spacing = 30 style.KoGa3_1_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_1a_text.font = "KoGa3.ttf" #selected 1 style.KoGa3_1a_text.color = "#c4aead" #"#808080" "#ffffff" style.KoGa3_1a_text.size = 28 #style.KoGa3_1a_text.line_spacing = 28 style.KoGa3_1a_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_2_text.font = "KoGa3.ttf" #selected 2 style.KoGa3_2_text.color = "#ffffff" #"#808080" "#ffffff" style.KoGa3_2_text.size = 30 style.KoGa3_2_text.line_spacing = 30 style.KoGa3_2_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_button_text.font = "KoGa3.ttf" style.KoGa3_button_text.color = "#87cefa" #"#808080" "#ffffff" style.KoGa3_button_text.hover_color = "#c90016" style.KoGa3_button_text.selected_color = "#ffff00" style.KoGa3_button_text.insensitive_color = "#c4aead" style.KoGa3_button_text.size = 30 style.KoGa3_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_1_button_text.font = "KoGa3.ttf" style.KoGa3_1_button_text.color = "#87cefa" style.KoGa3_1_button_text.hover_color = "#c90016" style.KoGa3_1_button_text.selected_color = "#ffff00" style.KoGa3_1_button_text.insensitive_color = "#c4aead" style.KoGa3_1_button_text.size = 30 style.KoGa3_1_button_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_1a_button_text.font = "KoGa3.ttf" style.KoGa3_1a_button_text.color = "#87cefa" style.KoGa3_1a_button_text.hover_color = "#c90016" style.KoGa3_1a_button_text.selected_color = "#ffff00" style.KoGa3_1a_button_text.insensitive_color = "#c4aead" style.KoGa3_1a_button_text.size = 28 style.KoGa3_1a_button_text.outlines = [ (absolute(3), "#000000", absolute(1), absolute(1)) ] #Android: 4 style.KoGa3_QuickMusic1_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMusic1_button_text.color = "#87cefa" #"#808080" "#ffffff" style.KoGa3_QuickMusic1_button_text.hover_color = "#c90016" style.KoGa3_QuickMusic1_button_text.selected_color = "#ffff00" #"#ffffff" style.KoGa3_QuickMusic1_button_text.insensitive_color = "#c4aead" style.KoGa3_QuickMusic1_button_text.size = 25 style.KoGa3_QuickMusic1_button_text.outlines = [ (absolute(1), "#000000", absolute(0), absolute(0)) ] style.KoGa3_QuickMenu1_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMenu1_button_text.color = "#ffffff" style.KoGa3_QuickMenu1_button_text.hover_color = "#87cefa" style.KoGa3_QuickMenu1_button_text.selected_color = "#ffffff" style.KoGa3_QuickMenu1_button_text.insensitive_color = "#a9a9a9" #style.KoGa3_QuickMenu1_button_text.size = 22 style.KoGa3_QuickMenu1_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_QuickMenu2_button_text.font = "KoGa3.ttf" style.KoGa3_QuickMenu2_button_text.color = "#ffffff" style.KoGa3_QuickMenu2_button_text.hover_color = "#87cefa" style.KoGa3_QuickMenu2_button_text.selected_color = "#ffffff" style.KoGa3_QuickMenu2_button_text.insensitive_color = "#a9a9a9" #style.KoGa3_QuickMenu2_button_text.size = 22 #style.KoGa3_QuickMenu2_button_text.outlines = [ (absolute(1), "#000000", absolute(0), absolute(0)) ] #buttons 2-5 for the info screen style.KoGa3_2_button_text.font = "KoGa3.ttf" style.KoGa3_2_button_text.color = "#ff9999" style.KoGa3_2_button_text.hover_color = "#800000" style.KoGa3_2_button_text.selected_color = "#ff9999" style.KoGa3_2_button_text.size = 25 style.KoGa3_2_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_3_button_text.font = "KoGa3.ttf" style.KoGa3_3_button_text.color = "#98fb98" style.KoGa3_3_button_text.hover_color = "#2a8000" style.KoGa3_3_button_text.selected_color = "#98fb98" style.KoGa3_3_button_text.size = 25 style.KoGa3_3_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_4_button_text.font = "KoGa3.ttf" style.KoGa3_4_button_text.color = "#87cefa" style.KoGa3_4_button_text.hover_color = "#0000cd" style.KoGa3_4_button_text.selected_color = "#87cefa" style.KoGa3_4_button_text.size = 25 style.KoGa3_4_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] style.KoGa3_5_button_text.font = "KoGa3.ttf" style.KoGa3_5_button_text.color = "#ffffff" style.KoGa3_5_button_text.hover_color = "#696969" style.KoGa3_5_button_text.selected_color = "#ffffff" style.KoGa3_5_button_text.size = 25 style.KoGa3_5_button_text.outlines = [ (absolute(2), "#000000", absolute(0), absolute(0)) ] default KoGa3_status_button_text = "KoGa3_5_button_text" default KoGa3ButtonTextSize = 30 default KoGa3ButtonTextSize1 = 25 #Button size in Mod menu for color buttons define KoGa3Color1 = "#c4aead" #{color=#c4aead} {/color} define KoGa3Color2 = "#ffff00" #{color=#ffffff} {/color} define KoGa3xsize1 = 400 define KoGa3xsize2 = 110 define KoGa3xsize3 = 110 define KoGa3xsize4 = 90 #---------------------blank screen---------------------# screen KoGa3ScreenBlank: add "/KoGa3MenuBack.png" modal True #---------------------set Mod menu---------------------# screen KoGa3ScreenModMenu: add "/KoGa3MenuBack.png" modal True vbox: xalign 0.5 spacing -12 null height (34) textbutton _("━━━━━━━━━━━━━━━━━ Mod menu ━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() textbutton _("Game progress (info): [KoGa3GameProgress]"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() textbutton _("Additional game settings..."): text_style "KoGa3_1a_button_text" selected False sensitive True action [ Hide("KoGa3ScreenModMenu"), Show("KoGa3GameSettings") ] textbutton _("Name change...") text_style "KoGa3_1a_button_text" action Hide("KoGa3ScreenModMenu"), Show ("KoGa3ScreenBlank"), Call("KoGa3NameChange") textbutton _("━━━━━━━━━━━━━━━━━━━━━ Cheat ━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() if KoGa3ChoiceOption == 1: textbutton _("Game choices help (Mod walkthrough): {color=[KoGa3Color2]}ON{/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3ChoiceView1", KoGa3ChoiceTextOFF), SetVariable("KoGa3ChoiceView2", KoGa3ChoiceTextOFF), SetVariable("KoGa3ChoiceView2a", KoGa3ChoiceTextOFF), SetVariable("KoGa3ChoiceView3", KoGa3ChoiceTextOFF), SetVariable("KoGa3ChoiceOption", 0) ] if KoGa3ChoiceOption == 0: textbutton _("Game choices help (Mod walkthrough): {color=[KoGa3Color2]}OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3ChoiceView1", KoGa3ChoiceText1), SetVariable("KoGa3ChoiceView2", KoGa3ChoiceText2), SetVariable("KoGa3ChoiceView2a", KoGa3ChoiceText2a), SetVariable("KoGa3ChoiceView3", KoGa3ChoiceText3), SetVariable("KoGa3ChoiceOption", 1) ] if persistent.inGameWT is True: textbutton _("Original walkthrough: {color=[KoGa3Color2]}ON{/color}"): text_style "KoGa3_1a_button_text" selected False action SetVariable("persistent.inGameWT", False) if persistent.inGameWT is False: textbutton _("Original walkthrough: {color=[KoGa3Color2]}OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action SetVariable("persistent.inGameWT", True) textbutton ("────────────────────────────────────────────────"): text_style "KoGa3_button_text" sensitive False action NullAction() if persistent.patched == True: textbutton _("Loli game content: {color=[KoGa3Color2]}ON {/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.patched", False) ] if persistent.patched == False: textbutton _("Loli game content: {color=[KoGa3Color2]}OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.patched", True) ] textbutton _("(for v0.01-0.06, since v0.07 it's not \"switchable\")"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() textbutton _("━━━━━━━━━━━━━━━━━━━━━ Audio ━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() hbox: spacing 20 if KoGa3Music == 1: textbutton _("Game music: {color=[KoGa3Color2]}Mod ON{/color}"): text_style "KoGa3_1a_button_text" selected False action [ Stop ("music"), Stop ("music1"), SetVariable("KoGa3Music", 0) ] if KoGa3Music == 0: if KoGa3MusicChannel == 0: textbutton _("Game music: {color=[KoGa3Color2]}Mod OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action [ Play("music", KoGa3CurrentMusic), SetVariable("KoGa3Music", 1) ] if KoGa3MusicChannel == 1: textbutton _("Game music: {color=[KoGa3Color2]}OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action [ Play("music1", KoGa3CurrentMusic), SetVariable("KoGa3Music", 1) ] hbox: hbox: xsize 340 textbutton _("Game music vol.:"): text_style "KoGa3_1a_button_text" #selected False sensitive False action NullAction() if config.has_music: hbox: vbox: ypos 8 bar: xsize 500 value Preference("music volume") textbutton _("Mod Music Jukebox..."): text_style "KoGa3_1a_button_text" selected False sensitive True action [ Hide("KoGa3ScreenModMenu"), Show("KoGa3ScreenJukebox") ] textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() textbutton _("Close"): text_style "KoGa3_button_text" selected False action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenModMenu") ] #---------------------add. game settings---------------------# screen KoGa3GameSettings: add "/KoGa3MenuBack_settings.png" modal True vbox: xalign 0.5 spacing -8 null height (40) hbox: hbox: xsize 50 if KoGa3DialogOptions == 0: textbutton _("+"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("KoGa3DialogOptions", 1) ] if KoGa3DialogOptions == 1: textbutton _("─"): text_style "KoGa3_1_button_text" selected False action SetVariable("KoGa3DialogOptions", 0) hbox: ####################################### $ KoGa3TextboxOpacityPercent = int(persistent.KoGa3TextboxOpacity * 100) if persistent.KoGa3TextboxOpacity == KoGa3TextboxOpacitydefault and persistent.pref_text_size == pref_text_sizedefault and persistent.KoGa3yposOffset == KoGa3yposOffsetdefault and persistent.KoGa3TextOutline1 == KoGa3TextOutline1default and persistent.KoGa3TextOutline2 == KoGa3TextOutline2default and persistent.KoGa3TextOutline3 == KoGa3TextOutline3default: textbutton _("━━━━━━━━━━━━ Dialog settings ━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() else: hbox: textbutton _("━━━━━━━━━━━━ Dialog settings ━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() textbutton _("(reset)"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("persistent.KoGa3TextboxOpacity", KoGa3TextboxOpacitydefault), SetVariable("persistent.pref_text_size", pref_text_sizedefault), SetVariable("persistent.KoGa3yposOffset", KoGa3yposOffsetdefault), SetVariable("persistent.KoGa3TextOutline1", KoGa3TextOutline1default), SetVariable("persistent.KoGa3TextOutline2", KoGa3TextOutline2default), SetVariable("persistent.KoGa3TextOutline3", KoGa3TextOutline3default), SetVariable("persistent.KoGa3DialogOptions", 1), SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1) ] if KoGa3DialogOptions == 1: hbox: hbox: xsize 50 hbox: vbox: spacing -8 hbox: xpos 5 text _("Dialogue box opacity (current: [KoGa3TextboxOpacityPercent]%)"): style "KoGa3_1_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(persistent, "KoGa3TextboxOpacity", range=1.0, style="slider") hbox: text _("Dialogue box vertical offset (current: [persistent.KoGa3yposOffset])"): style "KoGa3_1_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='KoGa3yposOffset', range=500, max_is_zero=False, style=u'slider', offset=-200, step=1) null height (35) hbox: text _("Dialogue text font size (current: [persistent.pref_text_size]/75)"): style "KoGa3_1_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(object=persistent, field='pref_text_size', range=75, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: text _("Dialogue text font outline (current: [persistent.KoGa3TextOutline1]/10)"): style "KoGa3_1_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 700 value FieldValue(persistent, "KoGa3TextOutline1", range=10, style="slider") hbox: hbox: text _(" offset horizontal ([persistent.KoGa3TextOutline2]/5) offset vertical ([persistent.KoGa3TextOutline3]/5)"): style "KoGa3_1_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline2", range=5, style="slider") textbutton _(" "): text_style "KoGa3_1_button_text" sensitive False action NullAction() bar: xsize 335 value FieldValue(persistent, "KoGa3TextOutline3", range=5, style="slider") null height (35) hbox: hbox: xsize 50 if KoGa3QuickMenuOptions == 0: textbutton _("+"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("KoGa3QuickMenuOptions", 1) ] if KoGa3QuickMenuOptions == 1: textbutton _("─"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("KoGa3QuickMenuOptions", 0) ] hbox: textbutton ("────────── Quick menu settings ────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if KoGa3QuickMenuOptions == 1: hbox: hbox: xsize 50 hbox: vbox: hbox: hbox: xsize 300 text _("Quick menu: "): style "KoGa3_1a_text" hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 1: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1) ] if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 2: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 2), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] hbox: if persistent.KoGa3QuickMenuButton == 0: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 0), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] textbutton _("More Quick menu settings..."): text_style "KoGa3_1a_button_text" selected False sensitive True action [ Hide("KoGa3GameSettings"), Show("KoGa3GameSettingsQuickMenu") ] if not main_menu: null height (25) textbutton ("────────────────────────────────────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if persistent.KoGa3SideImage is False: textbutton _("Show Character side image: {color=[KoGa3Color2]}OFF{/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3SideImage", True), #ui.callsinnewcontext("KoGa3SideImageOn") ] #Function(renpy.call, label="KoGa3SideImageOn") ] Call("KoGa3SideImageOn")] if persistent.KoGa3SideImage is True: textbutton _("Show Character side image: {color=[KoGa3Color2]}ON {/color}"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3SideImage", False), #ui.callsinnewcontext("KoGa3SideImageOff") ] #Function(renpy.call, label="KoGa3SideImageOff") ] Call("KoGa3SideImageOff") ] textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() if main_menu is True or KoGa3ModMenuButtonPressed is False: hbox: spacing 30 textbutton _("Back"): text_style "KoGa3_1_button_text" selected False sensitive True action [ Hide("KoGa3GameSettings"), Hide("KoGa3ScreenBlank") ] else: hbox: spacing 30 textbutton _("Back"): text_style "KoGa3_1_button_text" selected False sensitive True action [ Hide("KoGa3GameSettings"), Hide("KoGa3ScreenBlank"), Show("KoGa3ScreenModMenu") ] textbutton _("Close"): text_style "KoGa3_1_button_text" selected False sensitive True action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenBlank"), Hide("KoGa3ScreenCheat"), Hide("KoGa3ScreenCheatMore1"), Hide("KoGa3ScreenModMenu"), Hide("KoGa3ScreenJukebox"), Hide("KoGa3GameSettings"), Hide("KoGa3ScreenAudioMenu") ] #---------------------add. game settings Quick Menu---------------------# screen KoGa3GameSettingsQuickMenu: if not main_menu: add "/KoGa3MenuBack_settings.png" modal True vbox: xalign 0.5 spacing -12 null height (34) #$ KoGa3TextboxOpacityPercent = int(persistent.KoGa3TextboxOpacity * 100) if persistent.KoGa3TextOutline4 == KoGa3TextOutline4default and persistent.KoGa3TextOutline5 == KoGa3TextOutline5default and persistent.KoGa3TextOutline6 == KoGa3TextOutline6default and persistent.KoGa3QuickMenuTextSize == KoGa3QuickMenuTextSizedefault: textbutton _("━━━━━━━━━━ More Quick menu settings ━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() else: hbox: textbutton _("━━━━━━━━━━ More Quick menu settings ━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() textbutton _("(reset)"): text_style "KoGa3_1_button_text" selected False action [ SetVariable("persistent.KoGa3TextOutline4", KoGa3TextOutline4default), SetVariable("persistent.KoGa3TextOutline5", KoGa3TextOutline5default), SetVariable("persistent.KoGa3TextOutline6", KoGa3TextOutline6default), SetVariable("persistent.KoGa3QuickMenuTextSize", KoGa3QuickMenuTextSizedefault) ] hbox: hbox: xsize 300 text _("Quick menu: "): style "KoGa3_1a_text" hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 1: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 1), SetVariable("persistent.KoGa3QuickMenuShow", 1) ] if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): hbox: xsize 150 if persistent.KoGa3QuickMenuButton == 2: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("Auto"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 2), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] hbox: if persistent.KoGa3QuickMenuButton == 0: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("persistent.KoGa3QuickMenuButton", 0), SetVariable("persistent.KoGa3QuickMenuShow", 0) ] textbutton _("───────────────────────────────────────────"): text_style "KoGa3_1_button_text" sensitive False action NullAction() null height (20) vbox: spacing -8 hbox: text _("Quick menu text font size (current: [persistent.KoGa3QuickMenuTextSize]/40)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 750 value FieldValue(object=persistent, field='KoGa3QuickMenuTextSize', range=40, max_is_zero=False, style=u'slider', offset=0, step=1) hbox: text _("Quick menu text font outline (current: [persistent.KoGa3TextOutline4]/10)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 750 value FieldValue(persistent, "KoGa3TextOutline4", range=10, style="slider") hbox: hbox: text _(" offset horizontal ([persistent.KoGa3TextOutline5]/5) offset vertical ([persistent.KoGa3TextOutline6]/5)"): style "KoGa3_1a_button_text" hbox: ypos 5 textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 360 value FieldValue(persistent, "KoGa3TextOutline5", range=5, style="slider") textbutton _(" "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() bar: xsize 360 value FieldValue(persistent, "KoGa3TextOutline6", range=5, style="slider") null height (34) textbutton _("━━━━━━━━━━━━━ Quick menu items ━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() vbox: spacing -8 hbox: hbox: xsize 550 textbutton ("Button \"Back\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemBack == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemBack", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemBack", False) hbox: hbox: xsize 550 textbutton ("Button \"Hist\" (History) is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemHist == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHist", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemHist", False) hbox: hbox: xsize 550 textbutton ("Button \"Skip\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemSkip == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSkip", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSkip", False) hbox: hbox: xsize 550 textbutton ("Button \"Auto\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemAuto == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemAuto", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemAuto", False) hbox: hbox: xsize 550 textbutton ("Button \"Save\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemSave == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSave", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemSave", False) hbox: hbox: xsize 550 textbutton ("Button \"Load\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemLoad == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemLoad", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemLoad", False) hbox: hbox: xsize 550 textbutton ("Button \"Q.Save\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemQSave == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQSave", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQSave", False) hbox: hbox: xsize 550 textbutton ("Button \"Q.Load\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemQLoad == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQLoad", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemQLoad", False) hbox: hbox: xsize 550 textbutton ("Button \"Prefs\" (game settings) is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemPrefs == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemPrefs", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemPrefs", False) hbox: hbox: xsize 550 textbutton ("Button \"Mod menu\" is:"): text_style "KoGa3_1a_button_text" sensitive False action NullAction() hbox: xsize 220 if persistent.KoGa3QuickMenuItemModmenu == False: textbutton _("OFF"): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemModmenu", True) else: textbutton _("ON "): text_style "KoGa3_1a_button_text" selected False action SetVariable ("persistent.KoGa3QuickMenuItemModmenu", False) textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: spacing 30 textbutton _("Back"): text_style "KoGa3_1_button_text" selected False sensitive True action [ Hide("KoGa3GameSettingsQuickMenu"), # Hide("KoGa3ScreenBlank"), Show("KoGa3GameSettings") ] textbutton _("Close"): text_style "KoGa3_1_button_text" selected False sensitive True action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenBlank"), Hide("KoGa3ScreenCheat"), Hide("KoGa3ScreenCheatMore1"), Hide("KoGa3ScreenModMenu"), Hide("KoGa3ScreenJukebox"), Hide("KoGa3GameSettings"), Hide("KoGa3GameSettingsQuickMenu"), Hide("KoGa3ScreenAudioMenu") ] #---------------------Toggle Sideimage---------------------# label KoGa3SideImageOn: show portraits onlayer screens zorder 10 return label KoGa3SideImageOff: hide portraits onlayer screens return #---------------------Name change---------------------# label KoGa3NameChange: menu: "MC first name: [persistent.name] - change...": $ persistent.name = renpy.input("What is your first name?", default=persistent.name) $ persistent.nameRePlay = name jump KoGa3NameChange "Done": hide screen KoGa3ScreenBlank show screen KoGa3ScreenModMenu pause return #---------------------Jukebox---------------------# screen KoGa3ScreenJukebox: default soundis = False default p = None #style_prefix "musiccontrols" add "/KoGa3MenuBack.png" modal True vbox: xalign 0.5 #yalign 0.5 spacing -6 textbutton (""): text_style "KoGa3_1_button_text" sensitive False action NullAction() hbox: timer .1 repeat True action SetScreenVariable("p",p) $ KoGa3CurrentMusicName = renpy.music.get_playing(channel='music') if isinstance(renpy.music.is_playing(channel='music'), int): if renpy.music.get_pos(channel='music'): textbutton ("━━━━━━━━━━━━━━━━━━━━ Jukebox ━━━━━━ "): text_style "KoGa3_button_text" sensitive False action NullAction() $ p = renpy.music.get_pos(channel='music') $ p_variable = " {} / {}".format(convert_float_into_time(renpy.music.get_pos(channel='music')), convert_float_into_time(renpy.music.get_duration(channel='music'))) textbutton ("[p_variable]"): text_style "KoGa3_button_text" sensitive False action NullAction() else: textbutton ("━━━━━━━━━━━━━━━━━━━━ Jukebox ━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() hbox: spacing 13 textbutton ("Mod music (a-z):"): text_style "KoGa3_1a_button_text" selected False sensitive False action [ SetVariable("KoGa3JukeboxButton", 1) ] if KoGa3JukeboxButton is 1: textbutton ("1-13"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("1-13"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3JukeboxButton", 1) ] if KoGa3JukeboxButton is 2: textbutton ("14-25"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("14-25"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3JukeboxButton", 2) ] textbutton (" | "): text_style "KoGa3_1a_button_text" sensitive False action NullAction() if KoGa3JukeboxButton is 4: textbutton ("Superhero"): text_style "KoGa3_1a_button_text" selected True action NullAction() else: textbutton ("Superhero"): text_style "KoGa3_1a_button_text" selected False action [ SetVariable("KoGa3JukeboxButton", 4) ] textbutton ("────────────────────────────────────────────────"): text_style "KoGa3_button_text" sensitive False action NullAction() #music 01-13 if KoGa3JukeboxButton is 1: textbutton ("Causmic Stranger Things.mp3 (Sexy theme 2)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy2), Play("music", "/music/Causmic Stranger Things.mp3") ] textbutton ("Causmic Two Face.mp3 (Sexy theme 1)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy1), Play("music", "/music/Causmic Two Face.mp3") ] textbutton ("Crawling.mp3 (Sexy theme 7)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy7), Play("music", "/music/Crawling.mp3") ] textbutton ("Creative_Innovation.mp3 (Abere theme 2)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicAbere2), Play("music", "/music/Creative_Innovation.mp3") ] textbutton ("Dark.mp3 (Sexy theme 3)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy3), Play("music", "/music/Dark.mp3") ] textbutton ("Energetic Upbeat.mp3 (Main menu theme)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMenu1), Play("music", "/music/Energetic Upbeat.mp3") ] textbutton ("Fun and Upbeat.mp3 (MC theme 6)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC6), Play("music", "/music/Fun and Upbeat.mp3") ] textbutton ("Future Bass Sport.mp3 (MC theme 4 / Twins)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC4), Play("music", "/music/Future Bass Sport.mp3") ] textbutton ("Future Vlog.mp3 (MC theme 3 / Akeko)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC3), Play("music", "/music/Future Vlog.mp3") ] textbutton ("In the game.mp3 (MC theme 1)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC1), Play("music", "/music/In the game.mp3") ] textbutton ("Infraction - Dancing Time.mp3 (MC theme 8)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC8), Play("music", "/music/Infraction - Dancing Time.mp3") ] textbutton ("Infraction - Incheon.mp3 (MC theme 10)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC10), Play("music", "/music/Infraction - Incheon.mp3") ] textbutton ("Infraction - Upbeat Vlog.mp3 (MC theme 7 / Meehh)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC7), Play("music", "/music/Infraction - Upbeat Vlog.mp3") ] #music 14-25 if KoGa3JukeboxButton is 2: textbutton ("Intense Chase.mp3 (Serious theme 1)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSerious1), Play("music", "/music/Intense Chase.mp3") ] textbutton ("Kerosene.mp3 (Sexy theme 6)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy6), Play("music", "/music/Kerosene.mp3") ] textbutton ("Moon Town.mp3 (Home theme 2)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicHome2), Play("music", "/music/Moon Town.mp3") ] textbutton ("motivational-indie-pop-rock.mp3 (Home theme 1)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicHome1), Play("music", "/music/motivational-indie-pop-rock.mp3") ] textbutton ("News Background.mp3 (Serious theme 2)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSerious2), Play("music", "/music/News Background.mp3") ] textbutton ("Nomyn - Lightness.mp3 (Sexy theme 5)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy5), Play("music", "/music/Nomyn - Lightness.mp3") ] textbutton ("Percussion Energy.mp3 (MC theme 5)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC5), Play("music", "/music/Percussion Energy.mp3") ] textbutton ("Peyruis - Reveur.mp3 (Abere theme 1)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicAbere1), Play("music", "/music/Peyruis - Reveur.mp3") ] textbutton ("Pop Future Bass.mp3 (MC theme 9)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC9), Play("music", "/music/Pop Future Bass.mp3") ] textbutton ("Roa - Morning Sun.mp3 (\"Wedding\" theme)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicWedding1), Play("music", "/music/Roa - Morning Sun.mp3") ] textbutton ("Rush.mp3 (Sexy theme 4)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSexy4), Play("music", "/music/Rush.mp3") ] textbutton ("Stay Positive.mp3 (MC theme 2)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicMC2), Play("music", "/music/Stay Positive.mp3") ] #music Superhero 1-6 if KoGa3JukeboxButton is 4: textbutton ("Energy.mp3 (fight/action)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros6), Play("music", "/music/SuperherosSpecial/Energy.mp3") ] textbutton ("Evidence.mp3 (dark/suspense)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros1), Play("music", "/music/SuperherosSpecial/Evidence.mp3") ] textbutton ("KoreaEthnicHipHop.mp3 (dark/hip hop)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros1), Play("music", "/music/SuperherosSpecial/KoreaEthnicHipHop.mp3") ] textbutton ("Military Games.mp3 (dark/suspense)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros3), Play("music", "/music/SuperherosSpecial/Military Games.mp3") ] textbutton ("Rally.mp3 (dark/action/sexy)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros5), Play("music", "/music/SuperherosSpecial/Rally.mp3") ] textbutton ("Serpentine.mp3 (funky)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros2), Play("music", "/music/SuperherosSpecial/Serpentine.mp3") ] textbutton ("Virtual World.mp3 (chill)"): text_style "KoGa3_1a_button_text" #selected False sensitive True action [ Stop("music"), Stop("music1"), #SetVariable("KoGa3Jukebox", MusicSuperHeros4), Play("music", "/music/SuperherosSpecial/Virtual World.mp3") ] textbutton ("────────────────────────────────────────────────"): text_style "KoGa3_button_text" sensitive False action NullAction() hbox: spacing 30 textbutton ("Pause music"): text_style "KoGa3_1a_button_text" sensitive True action PauseAudio('music', value="toggle") if KoGa3MainMenu == 1: if KoGa3CurrentMusicName == KoGa3CurrentMusic: textbutton (""): text_style "KoGa3_1a_button_text" sensitive True action [ Play("music", MusicMenu1) ] else: textbutton ("back to the menu title"): text_style "KoGa3_1a_button_text" sensitive True action [ Play("music", MusicMenu1) ] if KoGa3MainMenu == 0: if KoGa3CurrentMusicName == KoGa3CurrentMusic: textbutton (""): text_style "KoGa3_1a_button_text" sensitive True action [ Play("music", KoGa3CurrentMusic) ] else: textbutton ("back to the game title"): text_style "KoGa3_1a_button_text" sensitive True action [ Play("music", KoGa3CurrentMusic) ] textbutton ("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"): text_style "KoGa3_button_text" sensitive False action NullAction() if KoGa3MainMenu == 1: textbutton ("Back"): text_style "KoGa3_button_text" sensitive True action [ SetVariable("KoGa3MainMenu", 0), Hide("KoGa3ScreenJukebox"), ] else: hbox: spacing 40 textbutton ("Back"): text_style "KoGa3_button_text" sensitive True action [ Hide("KoGa3ScreenJukebox"), Show("KoGa3ScreenModMenu") ] textbutton _("Close"): text_style "KoGa3_button_text" selected False action [ SetVariable ("KoGa3ModMenuButtonPressed", False), Hide("KoGa3ScreenJukebox") ] #---------------------music---------------------# #Game menu, Options: define MusicMainMenu = "/music/Energetic Upbeat.mp3" define MusicMenu1 = "/music/Energetic Upbeat.mp3" #Home themes: define MusicHome1 = "/music/motivational-indie-pop-rock.mp3" define MusicHome2 = "/music/Moon Town.mp3" #new with v0.6 #MC themes: define MusicMC1 = "/music/In the game.mp3" define MusicMC2 = "/music/Stay Positive.mp3" define MusicMC3 = "/music/Future Vlog.mp3" define MusicMC4 = "/music/Future Bass Sport.mp3" #new with v0.3 define MusicMC5 = "/music/Percussion Energy.mp3" #new with v0.4 define MusicMC6 = "/music/Fun and Upbeat.mp3" #new with v0.4 define MusicMC7 = "/music/Infraction - Upbeat Vlog.mp3" #new with v0.5 (Meehh) define MusicMC8 = "/music/Infraction - Dancing Time.mp3" #new with v0.7 define MusicMC9 = "/music/Pop Future Bass.mp3" #new with v0.9 define MusicMC10 = "/music/Infraction - Incheon.mp3" #new with v0.12 #Abere theme 1: define MusicAbere1 = "/music/Peyruis - Reveur.mp3" #new with v0.8 define MusicAbere2 = "/music/Creative_Innovation.mp3" #new with v0.13 #Serious themes: define MusicSerious1 = "/music/Intense Chase.mp3" #new with v0.5 define MusicSerious2 = "/music/News Background.mp3" #new with v0.7 #Sexy themes: define MusicSexy1 = "/music/Causmic Two Face.mp3" define MusicSexy2 = "/music/Causmic Stranger Things.mp3" define MusicSexy3 = "/music/Dark.mp3" define MusicSexy4 = "/music/Rush.mp3" define MusicSexy5 = "/music/Nomyn - Lightness.mp3" #new with v0.3 define MusicSexy6 = "/music/Kerosene.mp3" #new with v0.8 define MusicSexy7 = "/music/Crawling.mp3" #new with v0.10 #Wedding theme 1: define MusicWedding1 = "/music/Roa - Morning Sun.mp3" #new with v0.3 #Wrong answer define MusicWrong = "/music/_Wrong answer.mp3" #Slap define MusicSlap = "/music/_Slap.mp3" #Organ define MusicOrgan = "/music/_Organ.mp3" #Gunshot define MusicGunshot = "/music/_Gunshot.mp3" #Static Sounds define MusicStaticSounds = "/music/_StaticSounds.mp3" #Time warp define MusicWarp = "/music/_Warp.mp3" #Impact sound define MusicImpact = "/music/_impact2.mp3" #Silence: define MusicSilence = "" #Superhero's Special themes: define MusicSuperHeros1 = "/music/SuperherosSpecial/Evidence.mp3" #dark define MusicSuperHeros2 = "/music/SuperherosSpecial/Serpentine.mp3" #funky define MusicSuperHeros3 = "/music/SuperherosSpecial/Military Games.mp3" #dark define MusicSuperHeros4 = "/music/SuperherosSpecial/Virtual World.mp3" #chill define MusicSuperHeros5 = "/music/SuperherosSpecial/Rally.mp3" #dark, trap define MusicSuperHeros6 = "/music/SuperherosSpecial/Energy.mp3" #fight, action define MusicSuperHeros7 = "/music/SuperherosSpecial/KoreaEthnicHipHop.mp3" #dark, hip hop #---------------------set variable game beginning---------------------# #default for cheat menu# default KoGa3ModMenuButtonPressed = 0 default KoGa3ModStart = 1 default KoGa3MainMenu = 0 default KoGa3DialogOptions = 1 default KoGa3QuickMenuOptions = 1 default KoGa3MusicChannel = 0 default KoGa3JukeboxButton = 1 default KoGa3CurrentMusic = MusicMenu1 default KoGa3Music = 1 #variable music #default KoGa3SSound = 1 #variable sound effects (bump, knock, ...) #default KoGa3HSound = 1 #variable human sounds (haha, sigh, shh,...) #default KoGa3ESound = 1 #variable human erotic (moaning and kissing) default KoGa3GameProgress = "n/a" #---------------------set variable name setting---------------------# default name = "Jack" #--------------settings best choice option---------------# default KoGa3ChoiceOption = 1 default KoGa3ChoiceText1 = "\n{color=#008000}right choice{/color}" default KoGa3ChoiceText2 = "\n{color=#0000ff}choice is not essential{/color}" default KoGa3ChoiceText2a = "\n{color=#0000ff}choice is not essential, but more content{/color}" default KoGa3ChoiceText3 = "\n{color=#ff0000}bad choice{/color}" default KoGa3ChoiceTextOFF = "" default KoGa3ChoiceView1 = KoGa3ChoiceText1 default KoGa3ChoiceView2 = KoGa3ChoiceText2 default KoGa3ChoiceView2a = KoGa3ChoiceText2a default KoGa3ChoiceView3 = KoGa3ChoiceText3